It works now as expected, I was not using any Asset File for getting the expected functionality to work. Also I was trying to use a USE interaction instead if Inventory Interaction. However, I still don't see any type of mouse over feedback, I can't…
The character is instantiated during runtime, I've attached a Hotspot to a separate Game object a child of the Player prefab. I also made sure that box collider2D is set as a trigger & attached the script. However, I don't see any thing when I h…
Hey Chris, I too wish to use inventory items on player using a Hotspot on him. But in my case I don't have any Player-Switching in the 2D game. My games Interface interaction method is set to Context Sensitive, it's just running on single clicks. An…
Hello Sir,Basically when I am following your video tutorial where you are discussing about the Interactions with the hotspots, I have set the player move to marker which moves my custom mechanim character to move to that marker, however when I click…
@dna78 If you enable is kinematic in the rigidbody component the mechanim character has his feet inside the upper platform in the Evil Layer demo scene, Hope this does not create problems in later stages of game development for some.
I have run into a problem,
While trying to recreate the evil layer scene using a custom mechanim model I cannot get the use animation to work.What am I doing wrong? How do I make the character play the use animation clip when I click the hotspot on …
I have run into a problem,
While trying to recreate the evil layer scene using a custom mechanim model I cannot get the use animation to work.What am I doing wrong? How do I make the character play the use animation clip when I click the hotspot on …
Thank you sir for this declaration, I have watched your video tutorials on youtube and after watching it I felt it is the right choice for my project development. However this project is my first project, That is my 1st entry into the game developme…
I got a reply from Chris stating that the assets Playmaker & Mecanim are officially Integrated with Adventure Creator, The other assets are not officially Integrated. But according to him some users have been able to successfully Integrate the o…
Regarding the Inventory too I had questions. The Adventure Creator's Inventory system does not support drag and drop features. for that purpose I was planning to use one from the developers at Brackeys or Awefulmedia which has a great interface feat…
Hello Friend,
I'm glad that someone tried to reply to my query. I too have faith in AC and the Developer, I just needed to know whether some other assets worked in proper sync with AC. Based on your reply I now know that the assets NGUI, Playmaker &…