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paoloronk

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paoloronk
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  • Thanks Chris, that's a cleaner solution. I tried to split the function into StartDissolve() and Startundissolve() and with SendMessage it actually works without bool. Your solution is more effective Thanks.
  • Hi Chris, the menu source is set to Unity UI prefab, and the canvas is the original Interaction UI prefab. If I change that to AC it works.
  • just passing by, sorry chris for the intrusion. Maybe you can rely on setting a global variable, string type and linking it to both the label type in your menu element and to the play speech action with the token [var:xx]. you can then change that a…
  • My bad Chris, I double-checked and that scene was not included, it works fine. Thanks for the great work.
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