I made a change in the game that seemed to help with the frequency that the game gets stuck loading the autosave, making it so that it's less common that players need to force shut down. This has been helping cut down the number of save issues lucki…
I may have made somewhat of a breakthrough - the issue with the autosaves not loading appears to be a separate issue from the saves being corrupted.
I just got a new report of someone who was transitioning scenes, and the new scene failed to start …
No luck reproducing the issue on my pcs, have yet to try the mac.
I got a new report of someone who was at the very end of the game, died during the final confrontation, the autosave didn't load, then they had to force quit and lost all their save …
I got an update from a player in Japan:
(Quote)
This person was never able to save/load in the first place (so a little different than those who suddenly lose their save files or have issues with the autosave being corrupted). It's good that its wo…
Interesting about possibly being related to region - I'm asking around to those who had issues and I did hear back from one person so far that they're from the Philippines. Hope to hear back from more people soon.
I gathered every screenshot I coul…
Hi Chris,
I'm re-opening this issue because it's still causing loads of problems. Here are the wide variety of save/load related issues being reported:
* "The game freezes when I try to load any save file. Also I wasn`t able to save it under …
Good news, the person who had the missing save got it back after reinstalling the game again, but weird that it happened in the first place.
Since I'm not able to reproduce this at all and it's rare and inconsistent, I'm thinking there's no way to …
Ok nevermind. That doesn't work because the scripts are still being called simultaneously when the menu opens the first time, hence having the items showing up in their pre-defined order again. Plus there would be issues with loading different save …
Hmm interesting idea! I'm a little hesitant to mess with the inventory system as a whole, however, since my game launches in 2 weeks. I also have it set up where the game can read progress through the notes by checking their visibility in the menu. …
For some reason when I attached the getCount script to a separate gameObject in the scene and referenced the prefab conversation, it worked! I had the getCount script on the prefab conversation itself, referencing itself, previously. Huh. Anyways, p…
Hi Chris, I want to thank you for your willingness to help, but upon messing around with it further and working with a fresh version, I'm thinking I'm too far along in my game to be changing this - even just updating unity and not AC created a handf…
Here's what I'm getting:
https://imgur.com/a/LfNyGWg
Besides the compiler errors, the call stacks are weird as well. I didn't have these in my working version.
Is there any way I could incrementally update AC using older versions? That's what I d…
On another note, do you think it would be possible at all to update to the newest version of both unity and AC? I tried on a duplicate of my project, and updating unity went fairly smoothly with minimal issues, but updating AC caused loads of compi…