Hi Chris, I want to thank you for your willingness to help, but upon messing around with it further and working with a fresh version, I'm thinking I'm too far along in my game to be changing this - even just updating unity and not AC created a handf…
Here's what I'm getting:
https://imgur.com/a/LfNyGWg
Besides the compiler errors, the call stacks are weird as well. I didn't have these in my working version.
Is there any way I could incrementally update AC using older versions? That's what I d…
On another note, do you think it would be possible at all to update to the newest version of both unity and AC? I tried on a duplicate of my project, and updating unity went fairly smoothly with minimal issues, but updating AC caused loads of compi…
Hi Chris,
I'd tested loading from different scenes and many other things to try and find a pattern, but no luck. I wasn't aware that the order of the scenes in the build settings had any effect on anything, but I had tried saving one of those scene…
Tried attaching to an empty within the unity UI menu and within a game scene, but the results are the same - select shows up in the log but deselect doesn't.
AC version is 1.70.1, which is pretty old, but we're also working with unity version 2018.…
That did it, thank you!
However, there are some instances where I'd like to briefly pause the player without switching to the cutscene cursor - how should I go about this?
Thank you for the response, Chris! It appears that the issue is actually specifically related to custom scripts that reference local variables, but there aren't many so I can find work-arounds.
Also component variables sound useful in general - I s…
Hi Chris, thanks so much for the response!
I ran the deep profiler and it turns out I'm a total idiot, I traced the issue down the... editor loop. I ran the profiler on a standalone build and the game ran great.
I honestly didn't even think t…