Adding on, for the other parts of the menu that the Title menu calls, should I make duplicates that are title-specific, so I can also have them not pause the game and be affected by the post-processing?
I see, okay! For unpausing the game, how do I make it so the menu button and the inventory bar at the top do not show up when the game is unpaused? (So it's just the menu)
Thank you so far! Unpausing works! For the screen space mode though, wouldn't the camera rendering the effect have to be added? How would that work when the title UI is only loaded when the scene starts?