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I confirmed the Editor. I haven't tried it in builds yet.
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I see.
I substituted 'Unity UI Prefab' for 'Unity In Scene' to get around this issue.
Thank you for any help.
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I confirmed that it can get around by checking the option.
However, as a side effect, it seems that Global Illumination could't apply after loading a save file with check the option.
Thank you for fast reply.
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In the same scene. So the canvas is always on the scene.
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Please see below images:
1)screenshot before loading autosave: https://imgur.com/vrFcno4
2)screenshot with error message after loading autosave: h…