I want to echo all the sentiments in this thread. Not only is AC incredibly robust, extensible and well-documented, but it's also better-supported than any software tool I've ever used. I'm a huge fan!
BEAUTIFUL! That did the trick! We're going into our first round of playtesting this weekend and couldn't have gotten here this quickly without your generous help. Thank you!
FYI: I had accidentally put the wrong version of my CustomInteractionSystem in the message above. It has now been edited to include the correct, latest version of that script.
Ooooh, good point. I made a brand-new Adventure Creator project to test this, using the standard interaction system. It works as intended. See how, below, I click on the tree, while keeping my mouse over the bench (another hotspot), it runs through …
You correctly diagnosed the issue and it works now! The game's Appear Type was "during gameplay." I found a better way to handle things, and I understand better how AC works now. Thank you!
That did it! It works flawlessly now. Thank you so much for your support, I am absolutely thrilled at the way my prototype is coming together. Huge fan of AC!
I was able to get it mostly working! However, I have one snag, and I'd love guidance. I'm having trouble with the GetActiveHotspot part of it. I am using v1.81.3 with 2022.3.8f1.
Here is a video of where it's at currently... almost working right: h…
Thank you so much for giving this your thoughts, Chris. I really appreciate it. I absolutely love working with AC and I'm so grateful for your help.
I am going to reflect back what I understood from your instructions in terms of the steps I need to…
This is awesome. The sound design is really excellent. I love how textured the environments are! Also, I love the design of the menus. The voice acting is excellent, too. And I love how hyperreal the faces are compared to the environments. Congrats …
Chris, thank you so much for your attention and help, I truly appreciate it. I'm glad to hear that TMPro's Typewriter effect is an option!
I've gone about implementing the above, but I've run into an issue where I update the GKConversationUI prefab…
Chris, thanks so much for your thorough advice.
Here's a specific scenario, for example. You've have three black cats, and for narrative reasons, you need to figure out their three names so that you can tell them apart. The cats have subtle differe…