AC1.84
Narration not using scroll. No audio for narration. I have audio for a few speech lines, but generally there are no audio, e.g. I set it to audio-play seech audio By Addressables but 90% of those files simply do not exist right now.
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I'm on AC 1.84... did the following but doesn't seem to change anything...
Placed a Polygon Collider 2D in scene, gave it a PhysicsMaterial2D material, e.g. Surface_Snow
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In Player prefab:
This works!
What's the recommended way to get Narration text into Timelines? E.g. the AC kind where the subtitle is pinned to the bottom of the camera frame even when the camera is moving.
Seperately, I added a Speech Track (player line checked), …
Just need 24fps and default (e.g. unrestricted).
This is the script I'm using, I attach it to an object and then trigger the function via Object>Call Event using actionlists.
`
public class SetFPS : MonoBehaviour
{
[ContextMenu("Set fra…
What is the 2D URP feature I should be looking at to replicate the same thing as tintmaps? In particular, anything as simple as just painting the ground in grayscale? Alternatively, is there such a thing as "negative" lighting? e.g. painti…
I created a new object and attached a script to it to limit frame rates. Now frame rates can be set via the UI. How would I go about creating a custom action to change this value via actionlists?
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I have an NPC object, which has a circle collider 2d (not sure if that was AC default or I put that there), with a sprite object attached. The sprite object is where I placed the Animator, and Box Collider 2d.
In this case, should the box collider …
Is the wait_a_random_time custom action in the wiki the same as the built-in action Engine>Wait Random?
Because the extra idle anim should only run after the player has been in regular idle continously for a certain time, what's a good way to re…