Max number of saves: 31Save filename: unforeseenEnable save game profiles: yesTime distplay: Date onlyTake screenshots when saving: yesOrder save list by update time: noSave in JSON: yes (but we might change that back to no!)
We're using Cloud Build…
I just saw your comment. We're not using Puppet 2D anymore, but I have old project files somewhere on an external hard-drive and can have a look at how we did it. Can you tell me if you still need the info before I go search the files or if you alre…
I should add that I'm running a Dialogue System Conversation in the named interaction. I can't let it not "Pause Gameplay" because that wouldn't take me to the Dialog Mode. But the whole thing keeps being a Cutscene, which is different to …
Had a problem with my player not adapting the scene's tint map when I changed scenes (because the game object exists across scenes and ResetTintMap is only called in Awake and LoadData). Solved it by adding this to the FollowTintMap script:
prot…
No, I was really going for the way I described it. Anyway, I understood a few things wrong first, and the right place in the code is in PlayerMovement.cs within PointControlPlayer().
Right before the point, where the point nearest to the mesh is ac…
We need this for our game, too. Running/instant scene change by double-click. Can you please let me know if you're working on it for the next build, Chris? Otherwise I'd see if I can implement it myself. Thanks! :)
zodiac: Do it the way Chris recommended. You have to add a SpriteRenderer component (with no sprite attached) to the global control object as well, because the FollowSortingMaps script passes the sorting layer of the object itself to its children. I…
Hi,
if you ever like to include speech and translations, there's another way to do this: use the Variable - Run Sequence or Variable - Check random number actions and assign "Play speech" actions to the various options.
I just wrote an article about how we're doing lighting in our 2D game:
http://unforeseen-incidents.tumblr.com/post/112444272933/dynamic-character-lighting-in-unforeseen-incidents
Maybe it's helpful for somebody.
Thank you!
For everyone who's having the same problem: I wrote a script that just manually rotates the sprites 180° (in addition to the rotation that causes the sprites to face the camera) when the Puppet2D rig is being flipped and now everything is…