Wow, a thousand thanks.
The proof of concept I made is working well for me. I created a variable "timer" that increases from 1 to 12 every 10 seconds and associated it with a global variable. Then, I linked an ActionList to the update of …
Hello,
Even though in my game there's only one scene and the characters don't care about the time of day when they move, I want them to feel alive, and your suggestions have given me something to think about. A simple solution to what you mentioned…