Excellent work, Chris!
The subobjectives look very interesting indeed, they seem simple enough on the surface but open up some quite interesting and complex behaviours.
First things first, how do I make some free time between fighting to keep …
@richard
I feel I need to correct a couple of points here.
I'm not sure that anybody has directly compared Unreal to Godot here, and if they have it has been as a suggestion for the best alternative engine.
Unreal has been in development f…
@AdventureFan
"I think the community would love it."
This is a pet peeve of mine. I'm not directing this at you, it's more targeted at the FLOSS community as a whole.
The the biggest advantage with FLOSS software is that no compa…
Hi Chris,
I haven't actively arulound much but have been lurking between working two jobs and other family problems.
It is really unfortunate what Unity are doing, but I don't think anybody can honestly say they weren't expecting it they float…
Hi @NeatWolf
Please forgive my thread necromancy.
I too have started looking into this as part of my POC. Creating custom nodes for DoozyUI does indeed look like an overly complex effort. What I have been playing with is using Game Events to commu…
Hi @ChrisIceBox,
Firstly thank you for the reply and insight.
I've investigated other assets out there, all have their strengths and weaknesses, AC seems the provide the highest level of extensibility. I may only use perhaps 50%-60% of AC's featur…
Ahh I see, that is a good method, it allows for fast paced combat and a nice relaxed exploration when not fighting.
I like the indicator too “get ready, things are about to get real”. :smile:
@Vacerias
Wow! That looks fantastic, very well done - good work.
If I may, I wondered what method of control are you using, point and click, direct third person etc?
For reference, this topic is clearly explained in the manual (RTFM).
Section 3.3.3 - Custom Motion Controllers
Specifically, you need to listen for the OnTeleport and OnSnapRotate events and call the warp method of the navmesh agent to correctly p…
Right, I've found the issue.
As mentioned above my player start is at (-2, 0, 2) which is exactly where my is character spawned, good stuff. At (0, 0, 0) I had a piece of geometry that was walkable (NavMesh) on the top but not connected to the main…
@Vacerias
Excellent, thank you for the clarification. I will be purchasing this today and taking a peek.
I'm a developer by trade so don't mind getting my hands dirty in the code.
Thanks for posting this.
I have ABC in my 'Saved Items' on the asset store, I have held off buying it because I haven't had the chance to speak with somebody who's used it in anger.
I take it you would recommend this for all things shooty and zap…
Hi Chris,
Apologies for the late reply, the last few weeks have been a bit unpleasant.
I appreciate your guidance and suggestions, the fade texture sounds like the cause as I wasn't receiving any errors in the console.
However, I've decided to dr…