Another question as far as we are talking about doors =) how can I switch hotspot walk-to marker, depending on what side of the door player is tanding?
e.g. I have two markers (from both sides of the door) and player will go to nearest one.another p…
This is how my solution of this problem looks now, maybe I am doing something wrong =)
It works but it`s cumbersome =(
See explaination image
[RequireComponent(typeof(ActionList))]public class SetActionListParams : MonoBehaviour{ public ConstantI…
found problem in ActionList.cs
// Wrong part in Awake method:parameters = assetFile.parameters;
// Should beparameters = assetFile.parameters.Select(p => new ActionParameter(p)).ToList();
Because in first case all parameters are used directly fro…
>Your script suggests you're back to using ActionLists.Nope. I am attaching this script to a trigger/hotspot object (if mean RequireComponent attribute). Indices are matching but in case of Trigger script sending collider object as 0 parameter.
&…
Code of my script to setup action list parameters (maybe I am doing something wrong?)
[RequireComponent(typeof(ActionList))]public class SetActionListParams : MonoBehaviour{ public GameObject[] objectsToLink = new GameObject[0];
void Start() …
Now I have another problem with rotation of picked object.1. Mouse is moving but object (let`s say cube) is not rotating (rotation of moveable is enabled and I can see some numerical noize in it`s transform rotation).2. It switch UFPS to unlock curs…
Seems I`ve found problem.In your "ready-to-use UFPS prefabs" you are not using FirstPersonCamera script.And without it everything works fine. But you will get warning about lack of this component and seems scripting animations will not wor…
I am using 1.50f version. In code of UFPS Intergation which enables camera I see part witch changes UFPS camera tag in each frame, which cause camera jittering along Y axis (because AC main camera transform has forward direction all time perpendicul…
Hi there!
I am patient but time is running :-) Any news?
Camera tagging issue (switching tags in each frame) also leads to uncomfortable camera jittering in build, and produce same problems with hotspots picking as with moveable picking. So in gener…
This line?
309: if (fpInput)310: {311: //fpInput.MouseCursorForced = !state; }It`s a bit better, but box movement is very jaggy and it is firing up like a crazy most of time time.
You are right, sorry for that. I just didn`t find how to send private message.Did you download that link, can I delete this archive?
Otherwise how can I send you test project?