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mjbcfc

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mjbcfc
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  • Yeah I know what you mean, I'm in the same boat with regards to programming/coding knowledge. The things that AC allows you to do seem only limited by what you can dream up. This looks great though, I'll definitely be following your progress with t…
  • Not helpful in identifying the problem however I've just realised that the Conversation Interaction fields of the dialogue options also set themselves to null too (again I didn't notice this before because of the lack of actual game testing I've bee…
  • Thanks Chris. Mainly thinking about the HD Render Pipeline however for now I think I'll update to 2017.4 and look into 2018 down the road as I still have a lot to learn about the new pipeline and exactly how the new workflow will affect my project. …
  • The backup that was unaffected was my copy from 29th Oct so whatever happened it only happened within the last month however I can't pinpoint or recall anything specific that may have caused the issue. Also at the time I only noticed the issue with …
  • Thankfully my previous backup seems unaffected (this is still in 2017.3, so the issue definitely arose whilst in 2017.3 and not any of my earlier builds). I'm in the process of manually sorting, I've now noticed though that not only were the Intera…
  • Just fired up my laptop and turns out the interaction links are missing on that too! When you've mentioned about the OnStart cutscene field I do recall that very recently (whilst still on my laptop and before the migration) I had an issue one time w…
  • Thanks, I felt immediately stupid when I saw where I was going wrong. Great little game though, I loved the ending!
  • Played it for a solid 10-15 minutes and I'm really stuck! The production and presentation and overall quality of the game and it's mechanics are really well done. Not sure if the puzzles are too hard or I'm just being very dumb but I just can't seem…
  • It's a real shame about the whole Telltale fiasco, TWD Season 1 is still one of the most amazing gaming experiences I've ever had. All the best with this, I love the vibe of this game - the humour seems spot on!
  • Excellent trailer, looks very interesting. If I get some time I'll definitely check out the demo....it's the least you deserve for the time you spent having to do pixel art of that cat's asshole! Haha!!
  • @ChrisIceBox Hey Chris, I've been away from my project but got back into it these last 2 months. Just realised you have introduced the option to lock the nodes on a path to allow for moving of an entire path. As you referred to above it seems rota…
  • Hey Chris, thanks for the quick response as usual. Doesn't sound like I'll be able to do what I want then? I made sure that I was accessing the runtime inventory in my script so no issues there however even if I followed the tutorial you kindly lin…
  • Cool, well all the best with this!
  • Sure I saw this pop up on Youtube on GetIndieGaming, looks interesting. All the best with this!
  • Must admit I'm still lost as to exactly what this all is however can't deny that there is something about this damn game that just hooks me. I liked the last video, can really see the work that's gone into designing these cities/areas. Still all fee…
  • Thanks Chris, obviously if it's only me asking then keep this at the bottom of your long list as I can still get what I want to work (it just means some tedious work in setting out new paths which isn't the worst thing).
  • I wish you the best and hope you reach your goal, this looks very interesting. That art style is great and I love the humour.
  • @ChrisIceBox As with every question I post on here I always try to get as far as I can on my own (as in checking all available help online within this forum, the tutorials, manuals and Unity forums) and I was slightly doubting myself yesterday after…
  • @ChrisIceBox Thanks again for your help, particularly with the latest advice as it is more generic Unity advice rather than AC so I appreciate you helping with that too. I should be able to get this sorted now - just a quick one to clarify though, d…
  • I'm by far an expert so I'd wait for someone to confirm if my post is the best way or not however I believe all you need to do is attached a 'RememberTransform' script on the object you want to keep in the same place (so the player). I've used this …
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