Thanks! @ChrisIceBox
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The new script worked well in terms of keeping items on the top sorting layer when they are being dragged, but still seems not consistent with the Can carry multiple option, and after a few secs of gameplay the console …
Also, I just noticed that when I drag items around, some of them will be covered by other objects already in the scene; when the mouse is released, they appear on the top of other objects again, like what the video shows. I wonder if it is possible …
Thanks @ChrisIceBox
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I tried this but the console shows:
Assets/Plugins/AdventureCreator/FurniturePiece.cs(21,49): error CS0123: No overload for 'OnInventoryDeselect' matches delegate 'EventManager.Delegate_Inventory'
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I would like …
Hi Chris @ChrisIceBox. I am just wondering if it is possible to make each inventory item Can carry multiple. It seems that with the current FurniturePiece script, whenever I move an item (A) out of inventory, there immediately be no Item A left even…
Thanks Chris @ChrisIceBox. I figured it out how to use the script correctly and now I could drag my item around the scene, but there are still some issues about the script.
* It seems a bit incompatible with the function I would like to achieve nex…
Thanks @ChrisIceBox. Errors are solved now.
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When the item is dragged to the targeted slot, it does not stay in the slot. It was just like a little test of the template but it seems we don't have to worry about the issue here since the templ…
Thank you so much @ChrisIceBox.
I tried the method you provided, but there are still some issues. I downloaded and imported the puzzle template to my project. After following the instructions of Readme, I tested the gameplay at first without re-scr…
Thank you for your response, @ChrisIceBox .
* I used Profiler and it shows that the game was running at a steady frame rate even though I failed to drag the Current Player until like 20 sec later. I recorded a video of it running so it might be eas…