Thank you, I had to modify it slightly for my needs but this approach works fine. Although speed parameter in animator is still >0 but it's easy to make some workaround.
It's a 3D game, it's only during specific moment.
When I set turnSpeed to zero, character moves forward but never reaches destination, because destination is in the back.
When I call SetMoveDirectionAsBackward every frame - character speed float in…
You can put those animations on another Layer in Animator and trigger them in Conversation actionlists by selecting Character->Animate-> Play Custom or Change Parameter (you should assign parameters in animator). This way character will talk a…
I managed to build equipment system similar to the one in example available in downloads. In my case I use custom selection system - after clicking on item, SelectedItem menu is displayed with item details, bigger texture and item specific options, …
This "Equipment system" is really interesting solution - could have saved me hours of development if I had discovered it sooner ;)
Anyway, my approach is very similar, all this categories and properties are used in the same way. I failed a…
Thanks, you answer made me realise that in fact my idea to send item to container or store them in another InventoryBox doesn't make any sense. I've successfully emulated another inventory with categories (binID) instead and this works pretty well.
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All right, I've reworked it in Unity UI and it works - I can adjust text position. Although I kinda liked native AC Inventory menu, I feel more confident when using it.
I don't use cursor at all in my interface, in Cursor manger main cursor settings->Display cursor is set to 'never'
What I'd like to change is the position of the number displayed as static value over icon in inventory.
I'm using AC Inventory. Loo…
You gave me a clue and I compared settings from Demo_SettingsManager with my game settings manager and it was one option that messed with my setup:
Settings->Movement settings->Turn instantly when under player control
I deselected it and now i…
Ok, silly question, sorry. I've discovered I can add new custom inputs in input manager, didn't know it before.
Anyway method described by ChrisIceBox doesn't work. Interaction menu is displayed properly when player is on hotspot but I can't select…
AC is really brilliant, big respect for your work.
I did exactly as you wrote but I don't have CycleInteration and other inputs in Unity's Input Manager.
See my screenshot:(Image)