hi, with your reference and the hint to the ScriptedActionListExample script it was easy to solve.
thx Chris, works like a charm :)
here is the running solution, createActionList() of course from the ScriptedActionListExample script.
ActionList ac…
thanks a great deal for the in dept explanation. that helped a lot finding the bug, now it runs as expected. (we had a faulty reference to the completion listener, of the custom animation.)
ok, sry for wasting your time, it was a false reference in the custom animation_engine script in the ActionCharRenderRun function. scaling and sortingmap behaviour works now as intended
hi chris, we use not a sprite based character for the game, it is animated with spine2d, we also use a custom animation engine for this to work. could the problem rest in the animation_engine cs file?
Thanks for checking, couldnt find the issue befor.
I actually tried that fix befor to see what will happen, unfortunately we get stuck at a different function. is it possible, that the whole actionlist is corrupted and needs to be replaced? if so, h…
* Ok, my bad, NavMesh Navigation is of course not possible with direct controlls, BoxCollider2D works as intended, but a PolygonCollider2D not, is it somehow possible to use a more complex shape, than a Box?