Ok, so here is what works so far.
Straight to Cursor
* Walk Zero
* Run 30
* Make sure Single Clicking also moves player is off.
Point and Click
* Destination accuracy Zero
I tried the possible solution of setting the facing directions to four and duplicating the 2 animations, Lulu Idle_R and Lulu Run_R . No good though, the animation still continues
Thanks for the help so far.
As far as the animation not stopping.
When I switch the movement to Drag or DIrect, the animation starts and stops as expected. When the player reaches the point where I release, it goes from run to idle.
But, when I use…
Solved I think
I had to recreate the Idle and Run animation nodes. Renaming them wasn't good enough. I made the animations out of the sprites and now I've got something working.
And, when I put the Lulu Run in all three fields, it'll still play the Idle animation coming straight from the Animator. As if this isn't firing at all. But when I change the value Walk Speed Scale, the character refuses to move on click.
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The correct nodes are hooked up in the Animator and pointing at the animations with the right name Idle Run_R . Basically I tack on _R or _L, whichever it asks for.
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I haven't tried the Player: Constrain Action yet. I'll have …