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markfrancombe

Anti climax.. loading 1.42 disnt help anything here... Still need to solve menu. Rightnow when I press ToggleCursor the cursow goes up to teh inventory...

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markfrancombe
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  • I think you are misunderstanding me. Lets take another example, its the same basic deal. I have a cutscene I want to implement, where a bus should appear at a certain moment, and drive past the player. Obviously I dont want that bus hanging around …
  • What you need to know is that _RESEARCH CENTER is not a model. Its a whole area of my game. For optomisation purposes I turn off (yes disable) in my hierarchy. But I see what you are saying, Object: Visibility is only for making object appear or dis…
  • correction in first post: hen we CROSSFADE to TelescopeViewCam which has an ANIMATION on it and, even as we fade to it is whizzing thru hills and valleys till it comes to rest on the _RESEARCH CENTER.
  • OK Ive learned a bit about fading cameras together, I was gettiong confused about when to use transitions and when to use a "pause game" action. Seems like its better to use pause game, but NOT HAVE Wait till finished set. The transition …
  • Great! Im working with teh Vision Punks tp get a version of UFPS where AD "turns" the player not strafe.. I think this will be better integration with AC as we can leave the cursor active at all times.. Id like RIGHT CLICK to do the mouse …
  • Thanks Chris, but unfortunately didnt help, infact I looked at yours and its super close to being the same as mine... So off to the "Test Project" again. A totally clean AC project, with organised room objects and ignore raycast didnt work…
  • And now its working again... How can updating UFPS in one project fix another one? Still no Jump... Im sure this is an input issue, (can someone PLEASE just post what they have entered for Jump in bothe Unith Input AND the UFPS input settings, you…
  • OMG.. yes... I did this test thru the package lying on my machine...  will give it a go... Why would it affect my game project tho, that was working last night?
  • OK a restart of the project brought back the menus, but still the 4 errors, and not able to add the preprocessor define...
  • Im 90% sure I have been doing everything radiantboy suggested. apart from perhaps setting camera to MainCamera. IN earlier version is was FirstPersonCamera, and I thought Id seen a message to NOT tag it in 1.43. I might be mistaken. So Ill try that.…
  • Are you using PlayMaker?http://visionpunk.vanillaforums.com/discussion/700/wont-stop-shooting-till-clip-is-empty#latest didnt quite understand the solution now that I read it, but I did then.. its to do with the cursor tho... Mine wasnt on hold dow…
  • I did have that too... wonder what I did?
  • Thanks radiantboy. Ive been smashing my head quite abit, but I just solved a different (rather silly) issue. So theres one to tick off. In testing for that one, I made a clean scene, and poke my eye out with an old wet stick.. the Toggle cursor work…
  • BINGO! Ultimate FPS settingsOnly allow interactions when cursors unlocked
  • BIG HINT!!I made anew empty scene to test, dragged in MY Player, (originally a UFPS player that I have added my own weapons and footsteps to.. a lot of work so I didnt want to start from scratch) It was ALMOST working... the weird bug I had before w…
  • I have tried EVERY AC player I have ever made, and none of them trigger hotspots.
  • Update:Triggers workbut even creating a new hotspot doesnt... M
  • OK.. but just tell me.. Are you getting your Toggle Cursor to work, can you when presses, move the mouse to the inventory? Cos mines suck at the top...
  • OK I have now installed 1.43. No changes here perceptible at all. Please tell me, Are EITHER of you ACTUALLY getting ToggleCursor to work? Can you press that key and THEN, your mouse us free to move up to the inventory, where it will then pop down?…
  • Ive had this before with UFPS.. that time it was PlayMaker related.. http://visionpunk.vanillaforums.com/discussion/700/wont-stop-shooting-till-clip-is-empty#latest Dont know if this is a simerlar issue
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