Anti climax.. loading 1.42 disnt help anything here...
Still need to solve menu.
Rightnow when I press ToggleCursor the cursow goes up to teh inventory...
@radiantboy
@ChrisIceBox
I havent had a chance to try yet. Also thanks for posting your code Radiant, but I dont think its quite the functionality I need.
Exactly WHAT functionality has been a head scratcher for me, Im sure its the same for you.
T…
Thanks radiantboy Im gonna give that a try.. I never tried "hero" Is that the 3rd person UFPS player? I haven't tried the 3rd person version yet...
Weirdly I DO have guns working, infact I have added a torch... what I dont have it being a…
Thanks,. yes the UFPS version works quite ok, but I only want to use UFPS action in cases where there us no user interaction. For a lift I would want the normal AC hotspot popup text, over the lift buttons. I sure theres a way to SEND that AC button…
Still cant get Jump to work..But figured out the Death thing...
I had forgotten to add my level geometry to Ignore Raycast. Dont know why, but that fixed it!
Mark
Thats GREAT!!!I can certainly wait until next week.
Maybe it will address some of these issues.
Video Link foloowing (sorry no sound, couldnt be bothered to link up the Soundflower thingy to Quicktime.. imaging rain wind andn dark mysteriouse music)…
When you say:
"you can still interact with objects when the cursor is locked and in the centre of the screen"
What you mean? If the cursor is locked to centre, it can hover over or click on a hotspot, but cant do anything with the invent…
Edit time ran out..
I opened a backup of my old UFPS project, (2 unity instances open at once... my poor computer) and copied a few missing inputs over. They were Jump, and different Fire buttons...
I really dont know what I did, but now it works…
Hi!Yes Im sure it is, but if someone has implemented UFPS into AC arent they getting this message?
What I discovered is that creating an input called Mouse X and Mouse Y DID work IF I pressed down a mouse button at the same time. This is NOT normal …
Im using version 1.42c and Yes when I drag the Sword to the SwordHold Asset file it has a small box underneath that says Recorded ConstantID 1483810
So what are you saying? That doing what Im doing should work?You know I have my Sword_Hold Asset fil…
Thanks Chris,Just a small clarification, regarding the visibility trigger.
Yes I could re-make it in AC, the question was more if I HAVE TO?
I should explain that this is just a rough and ready optomising routine, due to the size of my game area. H…
Came back to this thread, to continue the subject.Having now run through the AC tutorials, I must say Im loving it, and wish I had had it a year ago when I started this game, however, Im going to take the trouble to rip out my clunky PlayMaker solut…
Its ok I figured it out myself. All it was that you have to create the type of icon first, helps if you rename them, then it all becomes clear. IN the interaction/hotspot there is a dropdown where you choose icon. Obvious really... was a hasty post.…
Thanks for that!
I have one comment on the Photon issue, and one more question.
RE Photon. You know it may still not be a showstopper, as Photon works quite independantly, AFAIK, and im no Expert, Photon never ACTUALLY has more than one player, its …