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markfrancombe

Anti climax.. loading 1.42 disnt help anything here... Still need to solve menu. Rightnow when I press ToggleCursor the cursow goes up to teh inventory...

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markfrancombe
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  • OH? Do I have to change scenes to change NavMeshes? That seems heavy. I did all my variables as local and will the player be in the same place? (If I copy the scene but swap the NavMesh?) Mark
  • Im nervous to import a new version over the top of the old. Mainly to wipe the input settings. Although Im pretty sure Im just using the AC defaults. Should I hook off the "project settings" on the import dialogue? Or is important that I u…
  • Nope its not that.Ill break it down..Heres snakefoot: (Image) He just has a animation clip, that stretches him up and down. In the olden days I would just have used Legacy and and Animation component. If I do this, I get console error that the clip…
  • @SkyTree, think you missed my last sentance.. >I tried adding a 2D collider.. no avail...
  • OK I have some more info:I have got it to work, but by a botch job. The problem still exists.So I drag the first Nav Mesh into the defalult nav mesh slot, on PLAY, it gains the NavMesh Layer, but when I swap NavMeshes (by using Send Message/ turn of…
  • Sorry I just meant dialogues In my game Id like Examine to just be voiceovers, its how we find what out Player thinks of things.Heres the screeny: (Image) This just shows that the examine Slot goes to the Torch Info asset list shown on the right...…
  • What??? So you mean I make 2 inventory items? One for torch lit and one for torch.. unlit?? Hmm.. thats interesting... never thought of that... you are a clever chap... If I remove one while adding another, will they occupy the same "slot"…
  • Trying the variable thing... not working... First part is, (was working BEFORE I added the varaible) but second part (putting away the torch) isnt... Q: In the action list editor... should each action light up green as it fires? Even when its an Ac…
  • I had come to this conclusion actually, so just to "ice the cake" :) can the selected icon be made to stand while "holding" and off again when "not Holding"? Or is it a hard-coded "rollover" only?
  • Thanks for suggestion, but Waaaay too expensive for me I'm afraid.Anything simpler... I NEARLY have it with the method I suggested, Id like an explanation of what the mechanim parameters panel in the player/NPC script actually does... Do I even need…
  • Open Office = Flawlessthx
  • Just a heads up.. I got a odd error when swapping to Norwegian, The subtitle showed NO PROBLEM.. so there was NOTHING WRONG, but the console showed: Cannot find translation because the text has not been added to the Speech Manager.UnityEngine.Debu…
  • Thats excellent news! I am daily blown away by the thought and depth of the features of AC. I don't know how many of your users will even need this functionality, but for me who is hoping to sell in some "gamification" and 3D elearning pro…
  • Also.. In addition, Im having trouble with the PIPE delimiter and managing to keep norwegian letters øæ and å. They seem to gte converted in Excel to some crap. I cant seem to export CSV from excel with a PIPE delimiter, so Ive had to first exprt n…
  • Thanks for that Chris... I had read it, but hadn't registered that it could be used like that. For my uses, this speech and translation functionality is absolutely awesome. But I must say there are few elements to the process that I am exploring tha…
  • Worked.. thanks nice!
  • accidental post
  • Fixed it myself... :)The imported .csv document must be set to UTF 8 (A small error in text edit for mac resulted in some confusion, till i copied all text into a new clean document that was ALREADY set to export to UTF8, then it worked (It didnt c…
  • Will try this now thx
  • Well thats basically what I have done (or planned to do if I had turned it into a "variable solution" Of course, my explanation of my needs was rather simplistic so its time to explain what I need in greater detail. I have a "scanner&…
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