Anti climax.. loading 1.42 disnt help anything here...
Still need to solve menu.
Rightnow when I press ToggleCursor the cursow goes up to teh inventory...
OH? Do I have to change scenes to change NavMeshes? That seems heavy. I did all my variables as local and will the player be in the same place? (If I copy the scene but swap the NavMesh?)
Mark
Im nervous to import a new version over the top of the old. Mainly to wipe the input settings.
Although Im pretty sure Im just using the AC defaults.
Should I hook off the "project settings" on the import dialogue? Or is important that I u…
Nope its not that.Ill break it down..Heres snakefoot:
(Image)
He just has a animation clip, that stretches him up and down. In the olden days I would just have used Legacy and and Animation component. If I do this, I get console error that the clip…
OK I have some more info:I have got it to work, but by a botch job.
The problem still exists.So I drag the first Nav Mesh into the defalult nav mesh slot, on PLAY, it gains the NavMesh Layer, but when I swap NavMeshes (by using Send Message/ turn of…
Sorry I just meant dialogues
In my game Id like Examine to just be voiceovers, its how we find what out Player thinks of things.Heres the screeny:
(Image)
This just shows that the examine Slot goes to the Torch Info asset list shown on the right...…
What??? So you mean I make 2 inventory items? One for torch lit and one for torch.. unlit??
Hmm.. thats interesting... never thought of that... you are a clever chap... If I remove one while adding another, will they occupy the same "slot"…
Trying the variable thing... not working... First part is, (was working BEFORE I added the varaible) but second part (putting away the torch) isnt...
Q: In the action list editor... should each action light up green as it fires? Even when its an Ac…
I had come to this conclusion actually, so just to "ice the cake" :) can the selected icon be made to stand while "holding" and off again when "not Holding"? Or is it a hard-coded "rollover" only?
Thanks for suggestion, but Waaaay too expensive for me I'm afraid.Anything simpler... I NEARLY have it with the method I suggested, Id like an explanation of what the mechanim parameters panel in the player/NPC script actually does...
Do I even need…
Just a heads up..
I got a odd error when swapping to Norwegian, The subtitle showed NO PROBLEM.. so there was NOTHING WRONG, but the console showed:
Cannot find translation because the text has not been added to the Speech Manager.UnityEngine.Debu…
Thats excellent news!
I am daily blown away by the thought and depth of the features of AC.
I don't know how many of your users will even need this functionality, but for me who is hoping to sell in some "gamification" and 3D elearning pro…
Also.. In addition, Im having trouble with the PIPE delimiter and managing to keep norwegian letters øæ and å. They seem to gte converted in Excel to some crap.
I cant seem to export CSV from excel with a PIPE delimiter, so Ive had to first exprt n…
Thanks for that Chris... I had read it, but hadn't registered that it could be used like that.
For my uses, this speech and translation functionality is absolutely awesome. But I must say there are few elements to the process that I am exploring tha…
Fixed it myself... :)The imported .csv document must be set to UTF 8
(A small error in text edit for mac resulted in some confusion, till i copied all text into a new clean document that was ALREADY set to export to UTF8, then it worked (It didnt c…
Well thats basically what I have done (or planned to do if I had turned it into a "variable solution"
Of course, my explanation of my needs was rather simplistic so its time to explain what I need in greater detail.
I have a "scanner&…