Anti climax.. loading 1.42 disnt help anything here...
Still need to solve menu.
Rightnow when I press ToggleCursor the cursow goes up to teh inventory...
One extra thing...
The above worked great... for switching the light on... but to turn the light off... I need BOTH on enter AND on ext.
As a hack I surrounded my trigger with other triggers that turn the light off, but its not ideal...I thought ab…
Thanks Chris!One final thing on this subject:
Any way you can suggest for me to be able to use regular hotspots as normal? As you know this special type is for delivering item information, and Id like it to have a different "look" to a nor…
Hi Chris,
Thanks for that, got it now and implemented. Works fine, if a little buggy, (see below) but fine for my demo.
I actually was imagining a slightly different (less hard-coded) solution.For example: If the items hotspot had an additional scri…
I said
> ...Well Ill get that far and see what happens...
Not too far as it happens :(
Thing is Im not completely understanding your idea here.
Above I took it to mean that the MENU InfoMenu would contain this action on the action list when turn …
Strange, all seems ok now...at least no errors... a restart of Unity clear something out...Now to figure out how you meant me to use it... ha haIf I understand correctly, this action goes on the menu "Action list when turn on"and a constan…
HiYeah it could be that I had tried a few things and the lines got messed up, sorry.. Here it is all new..And yes.. latest AC installed. (Not latest Unity tho, Ive been holding off U5 for a bit, I scared it will break a few projects Im working on, s…
Im sorry to keep bashing away at this but..
1. Thanks for the suggestion of re-making the file, that seemed to work.2. however when try to implement it...you said above:You'd then place this Action inside an ActionList that's set to run when your Me…
UPDATE!OK I fixed the error, After your return 0f; point I had added it one line to early, and I get what that does now... If.. blah blah blah then do blah blah blah but ... if not... then return 0, or do nothing..
But now on running my scene (befor…
Hi, nearly there now.. :)
OK I removed the amps and so I still get one error:
Assets/MyCustomActions/ActionHotspotPopUp.cs(38,39): error CS0161: `AC.ActionHotspotPopUp.Run()': not all code paths return a value
To avoid the forum re-writing, heres…
Of course it was "Lock cursor in screen's centre when game begins" that was switched off... Damn you're good!
Funny thing was that if affected so much in my demo.Because I feel like my Player is disabled and that Im just hopping from one …
Bit of testing later..I can confirm that the reason is that I have lost cursor movement on my player.
I created a new scene, organised, and hit play. My player appears, but I cannot move the mouse to turn him.
I checked, he has a camer attatched, i…
ok now it works, I just deleted both the last play dialogue and the move along path and added them back in... no changes... seems ok now...
Kinda annoying.. is it an AC bug, or unity glitch, or something I did, that needed clearing out...Anyway...
…
I removed the cutscene at node 3 made no differenceHeres the paths, (with the cutscene put back in...)
Removed Resume Last Set Path, still didnt do anything... For some reason (saving I guess) Ive gotten a constant ID number on there, is it somethin…
Heres the code:
Doing it again meant that this time (deleting rather than commentin) gave slightly different line numbers:Assets/MyCustomActions/ActionHotspotPopUp.cs(42,55): error CS1026: Unexpected symbol `;', expecting `)'
Assets/MyCustomActions/…
OKSorry, Im sure this is NON-programmer problems, and its not your job to teach me to code, but insterting the above thru a bunch of errors
Heres the complete code as I have it now. override public float Run ()
{
/* MArk Code!!!
*/
stri…
Ran out of editting time.. See above: Now I actually READ the comment in ActionTemplate, so that code was for checking to see if it had been run before, so I guess I DONT need it.
Other questions still relevant
Hi,
Im just getting round to actually doing this now, A few question.Please bare in mind that I am not a coder :)First, in the ActionTemplate.cs file (currently re-named to ActionHotspotPopUp.cs - including the class name and constructor, so no mo…