Anti climax.. loading 1.42 disnt help anything here...
Still need to solve menu.
Rightnow when I press ToggleCursor the cursow goes up to teh inventory...
@OldKnivesTale Thanks, I thought about making custom cursors, but then Id have to make a new one everytime this kind of "decision" interaction needed to happen.
I think IM going to go for ONE new icon, a Question mark, that signifies that…
Er... Im asking how to solve a thing here, not asking for a game review. This aint no FPS shoot em up Im making... maybe knocking is wise in my game, maybe just walking through a door un announced is dangerous?
In this case, a long lost Nephew has a…
I see, so using this method (asigning a Constant ID number manually) I can do this? Thats excellent.To summerise.
A torch, that is a child of the camera that exists on 4 different players is given a FIXED ID manually.
The actionlist that turns this …
Hmm look what I found... hidden in my _Sounds folder.. I suspect this has something to do with it!
Only the first componante has the sound on it...On EVERY hit of the play button, it gets a new Audio Source added to it...
(Image)
Thanks Chris,
No the game is starting up, (I can hear music playing) but the game window is dark, maybe showing the default camera view not hopping to the player cam.
As I am in the process of re-building all my players (its possible to swap player…
Just out of interest @andrax how are you planning to use VR with AC? With cardboard you have the problem that you only really have the magnet button as a controller. I have been doing some non AC experiments with "gaze control" (Gaze at a …
Is there any adjustments possible for TankControls? My player turns far too fast, I really cannot control him. Right now, every press of A or S will take him at least 45 degrees, a fraction longer and its 90 degrees. really this needs to be a smooth…
"Have you tried baking your terrain using Unity's built-in Navigation window?"
No I havent, and if I could use the Terrain, that would be awesome, but I just wanted to know if it was wise to do so, The terrain is huge and complex and I won…
As I mentioned one post above... IE: nowhere...
If you are busy, then dont worry, RE: my other thread where Im hoping to NOT HAVE to lock the cursor to interact, depends on my Player movement...
BUT.. Just to get the answer, if you are lazing aroun…
Amazing!Thats NEARLY it...
First it didnt work at all, There was no Turning type, so I tried Direct movement (I was on first person) and it showed up.
The camera I was using didnt follow the Player (even though it had been in First person mode.I add…
Im afraid this is beyond my rudimentary coding "skills". Followed the page you linked as far as duplicating the file, renaming the to things that caused the error, adding the title and description... and flomp... fell off...
M
Great.. thanks:One more thing.After clicking the torch inventory item, Id like to reset the cursor to center locked automatically without the user having to press that key again. How can I do this from an Action list?
Mark
Ahh ok... (video shouldnt be blurry... but I do have a huge screen... I guess you need to stretch it out to correct size... generally looks crap in the Dropbox window)
But seems like I may be deleting it for good...when I UN Equip it... I thought pu…
Hello Chris!
Long time!
Im STILL working on this... ok back after doing some paid jobs.
Best ting is that I show you a flim.MANY issues at once here.
First one is that although the concept of clicking an inventory item, the torch, and switching to a…
and you can define separate axes for the camera if
you wish.
Sorry for being dense here, but what did you mean by this, Normally the 3rd person camera would just follow the player, what axes would I need? Or are you talking about a kind of mou…