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mak1982
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mak1982
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April 2014
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September 2014
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that's what i was talking about and thanks for answering.
in
Grabbing object.
Comment by
mak1982
April 2014
or you can use a trigger variable and let it go back to idle on exit-time.Just call it like you did with the Boolean, activate with 1 and just let it finish, no need to make it 0.
in
Character : Animate Player with mechanim
Comment by
mak1982
April 2014
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