Thanks, I've done an update to latest AC and there is not change in memory usage.
Sorry for the nonspecific questions, but I have no previous experience with Unity-based iOS apps.
1. I'm not using any animated cursors2. Yes, the count increases when…
Yes, this is how I do it, onLoad re-enables the camera shake. That works as designed. But the camera shake is disabled when you save a game and resume the current scene.
When you just press pause and resume the camera shake is working properly, so …
I've done some more testing, it seems that Play on awake makes it more prominent, but it still happens irregularly when played with a Sound: Play action on OnStart. It's also more noticeable when you start from the scene rather than transition from …
I'm using AC menus.
Edit: I realised I'm already using an actionlist that runs on load, so that might be the culprit.
But is there a way to change an event from onTouch to onRelease (I'm making these terms up). It would provide a better user experi…
Here is a video showing how I save a game in the first slot and loads it again. Notice when I tap Load it instantly opens the Load menu and almost selects game save number 3, this happens if you tap too slowly). When I tap load, the game menu is sti…
Sorry for reviving an old thread, but I'm doing something some slow background animations with Object:Transform -> Copy Marker actions that work great. However, I am not able to set a parameter in Transition time's place. I've added a Float param…
I just tried this, this does not seem to work. It displays the subtitle immediately when the action is called regardless of Wait time offset. (I'm still on 1.51b, will try to upgrade tonight).
Another possibility would be to add a slight (user defined) pause between dialogue lines, so that two lines never appear cheek-to-cheek, so to speak. I know I could add a tiny wait action between lines, but that would mean a lot of manual work :)
The copy marker action worked decently in my case. It's cumbersome and definitely feels like a workaround, but it works well. I still think it would be nice if you could run two transforms at the same time, for those times you want two transforms to…
I'll look into the copy marker action, it might be a good way to do things like this.
I need a shadow to follow an object and change its shape and position, but maybe I could add a marker as a child and do transform on that - and then use the marke…
I just tried with a bigger menu, same thing happening. Seems like touches pass right through the menu, ie you can't drag any object in the inventory as the hotspots' action below is triggered instantly.
Edit: Just wonder if this has anything with my…
I use the Character:Animate action to do stuff like this. First I create all the animations for the character, and then use the Character:Animate -> Custom animation (don't remember exact wording) and type in the name of the animation I want. You…
Sorry if I was unclear, I didn't use that tool until after I realised the jumbled dialogue lines, so that is not the cause. I did have a similar problem a few versions ago, so I don't think it's any specific 1.51 problem. I did get to update all my …