Thanks for the super quick reply. Yes, ID numbers are off by some amount. I've noticed that before, so it might just be my project that is problematic. I'm just gonna do everything properly this time and edit the actual actions containing subtitles …
It seems like nudging the whole hotspot folder in the Z-axis is an easy fix, thereby lifting all hotspots from the background. There shouldn't be any conflicting colliders on the default layer, but I'll check.
It appears that json (.savj) save files are more or less empty, like this:
|||ROOMDELIMITER|
while xml (savx) files are full of information (like they should).
I'm also noticing that none of the remember visibility scripts are working now, testing …
I'm still getting crashes on iOS.
Settings:Api Compatibility Level is .Net 2.0 Subset, and Scripting Backend is Mono2X.
adjusted the SaveSystem.cs to json.
Getting a EXC_BAD_ACCESS hard crash when loading a saved game on the iPad air 2.
If I set th…
No, I mean scripts that were auto-added when using Auto-add save components to GameObjects, especially Remember Movable that really weren't needed.
EDIT: I just tried an iOS build, and it still crashed. I changed to json in SaveSystem.cs and after a…
I can't seem to reproduce the error after I went over and deleted superfluous scripts, but if it occurs again I'll try to switch to Json, thanks for the hint!
Can this be related to the added Auto-add save components to GameObjects feature? I tried deleting a Remember Movable script that was auto-added to an object, and that particular scene is working again.
@ChrisIceBox: Occurs on both IOS and in editor, haven't switched platform. Tried an older backed up project with an earlier version of AC and no problems there, so seems to have been introduced with the latest/later version of AC.It appears to happe…
I'm also getting these errors:
InvalidOperationException: <HotspotData xmlns=''> was not expected
Seems to occur randomly when going from one scene to the next.
I'm getting an error when moving between scenes in the latest AC/Unity 5.2.1. The screen goes black but it doesn't crash. Any idea what is going on? The only thing I've been working on lately are translations. This is the error message:
InvalidOpera…
After upgrading, it seems that Follow sorting map -> Edit-mode Preview is not working. When moving 2D characters I'm not getting a realtime preview. I'm on latest AC and Unity 5.2.1f1. Maybe you could check and see if something broke, or if it's …
Thanks for the update, Chris! Is the "Auto-add save components to GameObjects" system-wide, ie. does it run through all your scenes in your project? I noticed it did not add ConstantId's to my GameCamera2D's, but maybe it's not supposed to…
Any chance font outline thickness could be a setting that could be saved in the settings somewhere, so to avoid having to edit the advgame.cs every update?
Thanks Chris, I'll have a look at the Sprite Unity Complex settings and see if it's possible to implement in my game or if I'm too deep into production :)