No stress, Chris. But referencing speech line IDs sounds like a great idea and could be very useful for making a "library" of speech that can be used all over the place :)
Thanks for this, this looks like a viable way to make this work.
I ended up mapping a PlayerPrefs.Save(); function to the back button, which does the actual save file writing on the platform I'm targeting. It appears AC doesn't save automatically t…
I think I managed to get something working, and for others in the same boat this might be helpful:
I switched to Keyboard and Controller input, and added these lines in the Rewired Integration script in an update function:
`
if (Input.to…
I haven't been able to reproduce the bug when Duplicate... is turned off, but I'll try some more and see if it reappears. However, this prevents my text boxes to scale properly. Will report back if I see any more errors.
Here is the full message:
`The Menu 'SpeechbubblesUI' has its Source set to UnityUiPrefab, but no Linked Canvas can be found!
-> AC debug logger UnityEngine.Debug:LogWarning(Object, Object) AC.ACDebug:LogWarning(Object, Object) (at As…
Sorry for reviving an old thread, but I noticed that when playing one shot sounds and at the same time using a Camera Shake action, the sound warbles. This lead me to this thread and how to work around it. It would be nice to have an option to force…
I have the same issue, that the head does not smoothly transition when looking at one object to the next. The IK head turning sometimes does not honour the "Wait until Finish" setting in The Character -> Face Object action, and seem to …
@marky Did you ever get around to diving into the saving system on the Switch? I'm doing some (unsuccessful so far) tests myself, and would be happy if you could share any experiences. PM if there's NDA stuff you want to share :)
Hmm, it seems to be an issue with my specific scene setup. I tried making a completely new scene, and then the camera behaves normally. I'll update this if I find out what was wrong :)
Thanks for this! I got this pretty much up and running, but noticed that Unity automatically falls back to supporting non-latin letters for letters not in the font you're using, so no need to change fonts to support Simplified Chinese :)
Great! I've fiddled with your example and I'm able to change the font by calling a function based on your code.
However, I don't understand how I can attach this to a custom event that kicks in when OnChangeLanguage is changed. Do I use an OnEnable…
Just wanted to let you know that Milkmaid of the Milky Way has now been released on Steam and App Store, you can check it out here if you like:
https://itunes.apple.com/app/milkmaid-of-the-milky-way/id1163483480?mt=8
http://store.steampowered.com/a…
Ah, I just noticed in the console log that the maximum number of save files is reached. Stupid me, move along folks, nothing to see here :)
It seems to work just fine when adjusting the amount of save files available.
Thanks Alverik!
My game is now on Steam Greenlight, I've made it into the top 100 but need more votes to get greenlit. If anyone thinks this might be an interesting game, please give it an upvote :)
http://steamcommunity.com/sharedfiles/filedetails/…
Milkmaid of the Milky Way is now in beta and playable from start to finish. Some bugs and tweaks remain, and then there's that whole Greenlight business. But to celebrate my game getting closer to finished, here's another trailer:
https://www.youtub…
I have some Remember scripts attached, but I believe the root of this was mainly non-optimized audio. I was able to play through the whole game yesterday on my old iPad, and even if memory surged at a couple of more advanced scenes, the game never c…