I have another issue with the character stuck on a path when a Move to Point action with Wait until finished is OFF. If the cutscene ends before the character has reached its point, the character will move towards that point no matter which directio…
I just noticed while the crossfade between scenes in linear space (on PC) works now, the crossfade between cameras still have the white flash issue. I've worked around it by adding the same code to the StartCrossfade function. This works for me, not…
I'm on AC 1.69.2. I've tried messing around with Rewired and the Input Manager, but has not revealed anything that might cause this. Rewired reports that axis are moving when scene loads, so there is something that prevents the controls from working…
Some more investigation: When using keyboard to control player, this works fine - you don't have to re-input the key to keep walking after scene load. But with a joypad the player stops on scene load and the joypad must be moved for the player to st…
Ah, this is great! I didn't know that Run in Background enabled maintaining direction. Yay!
I'll try to remove Rewired and see if it's acting up (probably is if you can't recreate). I'm on 2018.3.f7 and latest AC.
EDIT: Hmm, tried to remove Rewire…
Good news is that this is fixed in the latest update... almost :)
Character is not stuck to path when entering a new scene anymore, but I have a new issue: When the character comes from SceneA to SceneB and a Move to Point is run immidiately in Sce…
Sorry for the confusing explanation.
Yes, the problem occurs when returning back to scene A from scene B.
When the player reaches a trigger, a Move to Point (run) with pathfinding action is run (Wait until finished not enabled). Next a camera fade…
I've found a workaround for this issue, I loop through the screentexture's pixels and set them to linear. This makes the white flash disappear when crossfading from one scene to the next!
private IEnumerator ExitSceneWithOverlay ()
{
…
So after the player is moving along the path and the scene changes, when walk back to the other scene the player does not move to the PlayerStart marker. Instead, it is connected to the previous path and no matter what way you control the player, he…
Unfortunately a lot of the aspects of a console released is protected by NDAs, so I can only share general experiences.
There are quite a few aspects to consider when doing a Switch release. I used the Rewired asset to map the controls of the game …
Sorry for digging up an old corpse, but I just switched my project over to Linear space and now I get a bright flash whenever I do a Crossfade Action. Are there other settings that need to be adjusted for this to work? I'm on Unity 2018.3 and latest…