Oh sorry, I skipped some details since the issue could reproduced in the 3D demo.
No, I'm not relying on Audio Mixer Groups, my music volume (in options) is set to the default value, and the relative volume of my tracks ar all set to 1.
I'm runnin…
By pop I mean a short crackling sound, hard to explain but yes - the same problem is going on in the 3D demo:
1. Open up the music storage window and deselect "music can play when game is paused"
2. Play the game and press the escape key a…
I'd like to use that script you posted, but it should only start randomizing once the original Idle animation is played. Would it be possible to add custom events for when an animation is started/stopped?
You're probably right and admittedly I still have a lot to learn about Unity. But thanks for this script anyway, I might just go down the path of least resistance on this one.
Ok, with your help I think I get the idea behind this now. It is pretty convoluted however and I think I'm going to give up on the randomness for now..
I would still love to see a simpler implementation for this. I did mess around with Unity's supp…
This is hard :P
The Brain2D_SpritesUnityComplex character provided in the 2D demo is much appreciated but I still can't figure out how to get the random Idle states to work..
The script you linked to should be placed on the character game object r…
Than's for the info on how to switch to Unity UI, looks pretty neat.
I sent you an "inbox message" with a link to a repro displaying the text being clipped using the ChunkFive font.
I have bumped in to this as well, ever since I started using AC about half a year ago or so. Never been able to solve it reliably.
If the recommended way to do this is to use Unity UI rather than AC, a guide for how to accomplish this would be grea…
It just dawned on me that if the player clicked on a dialog option that would lead to another conversation being started, then my suggestion wouldn't make much sense.
I would still love the option of setting off one or a series of conversations an…
Thanks for the idea, however, that requires one duplication for every option that stops the conversation plus it makes it really hard to get an overview of the logic.
Yes, the original issue is now resolved - it was I who mistakenly left the FileFormatHandler_Xml code in the second scene.
Thanks for the help!
Regarding moving AC to another folder. That doesn't solve the problem of compilation times (even when u…
Okidoke,
Unity version: 2018.2.6
AC version: 1.64.5
The issue occurs both in the editor and in builds (PC, Mac & Linux standalone on Windows 10).
Saving the game with the trigger set to off and then loading it worked fine - the trigger rema…