I use the latest version of both Unity and AC.
And while my game utilizes player-switching, the trigger that is turned off is enabled again upon reentering the scene, even without switching players.
(Image)
While the "Object: Send message - Turn Off" solution works great while the player is in the same scene, the trigger will be enabled again the next time the player enters the scene..
What's the best way to disable a trigger permanently onc…
Nice spot @jamesfootlight! I have noticed the same thing but never been able to pin point the reason.
I also have some dummy speech files in my project (in Resources/Characters/[CharacterName]/Speech).
Ah... Beautiful, thank you so much!
And apologies for exposing your source - won't happen again (and I deleted the download).
A quick bonus question since you did manage to look at the repro: Could you also tell me why my characters are all facing…
I know how hard it is to reproduce bugs so here's a minimal repro that illustrates the problem clearly:
<REMOVED BY ADMIN>
Instructions:
1. Play Scene1 (located in the Assets/Korath/Scenes) and notice that the NPC …
Thanks for your quick response @ChrisIceBox!
My custom speech action that runs after each dialogue option inherits from ActionSpeech so all metadata that you mentioned is actually taken care of, I just want to set the messageText automatically.
Th…
I'm want to do exactly what gumboots suggests - have the camera follow to the edges of the scene regardless of screen ratio.
Unfortunately I'm new to both AC and Unity so if anyone have solved this, could the rest of us also have a look at the solut…