@Snejborn You'll find that even though if you use playmaker ( which I'd suggest to do so ) you will still have some need of old fashioned scripting for more in depth complicated scenarios.
Another abandoned project eh @Snebjorn ?
Just bugging >:)
I'd also allow the player to be able to start moving whIle looking at compass - when the player moves compass automatically disappears.
@themightyzq
Thanks I read your posts before, I'm yet to include all final ik stuff on my character and watch their videos.
Unfortunately for my game I need full physics and Rigidbody therefore cannot make use of the character controller.
Thank…
@ChrisIceBox if I find a solution I'll certainly share it.
So far the only starting point we have is the script provided by Snebjorn in page 2.
I'm certain most people will agree that having IK is important In a game, especially for ones with stai…
@Snejborn
What's happened you guys abandoned this ?
You told us you'd provide the work of the head turning look at action with final ik
Us noobies here are relaying on amazing support :-B
Great work and thanks for sharing.
I really do wish …
Okay,
What if the scene level is made out of meshes already, all I have to do is set them in the layer NavMesh and the character should simply acknowledge and move to that point clicked? or do they have to be placed in the default NavMesh scene sett…
I think this integration is very important.
Unless @ChrisIceBox there is a way to use the mesh colliders on my "scene" and/or terrain for pathfinding with AC already?
Since there are already meshes on all the scene objects (and a terrain)…
Oohh!! That was the script you had given me to make the Player Set Active for playmaker, have you added that now to AC ?
this is the code for that script you had given before:
http://pastebin.com/DUPVh6Q0