Amazing Thanks Chris!
Really looking forward to that update, excited to simply have my current Unity UI Menu link to AC so that it doesn't trigger the character to walk towards the buttons :)
Thank you!
Hello,
I am also very interested in using Unity's new UI and linking it with AC, I've trialed so many NGUI and BullGui's but really its best to stick to either the built in Unity GUI (new one) or AC's with some limitations...
However I am really fe…
Okay,
so the hotspot layer I changed from Default to "UI" as that is the layer my UI is in, so what do I have to do now in order to avoid player moving towards the "button" when clicked upon, the UI buttons have box colliders,
I …
The purpose is related to this thread; http://www.adventurecreator.org/forum/discussion/comment/3245#Comment_3245
Basically I'd want to have a 3rd Party GUi system for example under layer newGUI, and newGUI will do its own menu and all that fun stuf…
Okay thanks a lot,
so for temporarily I would have a different type of GUI from a 3rd party tool, how can I make sure when those buttons are on and clicked/touched that the player does not try to "walk" to that destination as it is a butto…
Oh Also, the game I'm making is landscape only, maybe gas something to do with that ?
Not sure why "force aspect ratio" was on in the settings, but changing that seems to have fixed the issue O_o
Hm aspect ratio in the settings is set to 1.5 should that be the value? what should be the default value I assume 1 ?
could that be the issue,
no I do not force it with any other asset or script.
Hm, maybe it had something to do with the "Free Aspect" vs 3:2 Landscape and other options , odd
Oh I just changed it to something else run the game and again the viewport changes :o how odd
I really don't know whether its a problem with Unity or Not, if I create a new scene with its original camera it stays to X; 0 Y;0 W;1 H;1 (default)
If I go back to my AC Scene and look at the main cam settings its default as well, when I run the ga…
Indeed that is what I thought, here is what I'm getting at:
Menu Setup:
Element orientation: HorizontalPosition: AlignedAlignment: Middle CenterSize: Manual (I only want it to reach up to certain parts on the screen)
The width basically allows for 3…
Thats it !! Aghh so smart, I knew for some reason sometimes it paused and sometimes it didn't , well now I know why ! :)
Thanks for clearing those 2 up for me.
& also for taking the feature request into consideration, hope to see it soon.
Oooh I see,
I have been doing it wrong than, I've just been creating an empty object in the scene and adding the ActionList script to it.
Thanks for the heads up, I will re-work the ones I have currently done and this should take care of my issues.
Hey Chris, sorry I've been away for a little bit, anyways I did one better I made a project backup and tried to minimize it as much as i could, anyways I've sent you a PM with the project link if you could be so kind and be hands on with it, I belie…