Yes sorry, was not at the workstation when I responded.
Player clone found in scene – this may have been hidden by a Unity bug, and has been destroyed.
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UnityEngine.Debug:LogWarning(Object, Object)
AC.ACDebug:LogWarning(Object, Object) (…
Could you be a little more specific please, I honestly cannot find the jump force.
Is there a global settings window that I need to open or just simply in the settings tab?
With the previous version the error on original thread persisted, with the new update the player does in fact appear in the scene and I get no errors, only a warning console message as stated above.
Direct Touch screen Choose Hotspot then interaction
1. With the new update my player's jump bool is always true when the player is moving. Is this a new bug? Or is there a different way of doing this now.
2. Excuse my ignorance but I've searched…
Alright,
So, is this a bug?
I have the player movealong path to stop...then disable player movement via engine manage systems - also tried vise versa.
Although the player does "stop" and can no longer be controlled, the players animato…
I suppose it's not dragging,more like click and move upward / left etc.
So, I used the engine manage system movement disabled, however whatever the players speed was at the moment of disabling is the speed that'll continue to persist.
Therefore …
That certainly cleared up the 3 errors in the console,however the character still is not spawned.
As you've stated you cannot re create this on your end, therefore it must be from another asset.
I also have hierarchy2 which might be the reason.…
I hope the final release will have a better walking sound than the demo I played :)
Great game though, love how you introduced things from your culture so subtle yet so powerful.
I also hope that this can be purchased for winows or mac elsewhere t…