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karakas

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karakas
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  • (Quote) Good news, then I leave the third-person cam, but I block the rotation, so when you release the next update I just have to unlock the rotation and ability the new option. Thank's for your job (Quote) Yes, I tried both with the Active input …
  • As for the first problem I had requested the solution, I think I understood where the anomaly was: When you use Lock Menu, the menu does not disappear if it is already visible, but it is only blocked and, in my case being the subtitles menu, remains…
  • Thanks for the advice and, I know the Run In Background function, but unfortunately when you use that function the speech advances automatically and, for my type of game setting, it must be the player to advance the speech by clicking with the left …
  • Sorry, I forgot to write it in the previous message, I also tried running the ActionList manually, but nothing happens. I use the Unity UI prefab. I tried to find an alternative solution, taking inspiration from this tutorial: https://adventurecreat…
  • Thanks for the reply, but this method doesn't work for me, these are the steps I did: 1) Edit -> Project settings -> Input added a new input and I called it hide, in the positive button I put h 2) Created an Active input in AC:       Label: Hi…
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