Ok i thought so something was not working because i tried everything with paths. :-)
It's ok because the ladders in my game will be all vertical, i tried what you suggested and problem solved, thank you. It was that easy after all.
Last thing i wan…
Hello Chris,
Can't make it work, I tried a lot of things.
To make things easier for both I'm using your 2D Demo scene and I'm trying to make Brain climb up a ladder.
I only changed the Movement method from "Point & Click" to "Di…
Hello,
when i said "I don't want to use a button hotspot to close it" i meant an actual graphical button on my sprite with a hotspot which closes the popup. But it was lost in translation. :-)
OMG i didn't know about the priority of the h…
Hi,
1)
i just add on my sprite a Hotspot Component and a new script.
I copy paste the code and name the script ClickOffHotspot.
The script shows two boxes, the action list to run (which i set) and the Hotspot to not be over, which is the same spr…
Before, i was setting the Break force to 10, 80, 150 and couldn't see any difference.
Now i increased the Break force to 1000 and it did the trick... Yes
Both Drag & PickUp objects have the Ignore Player's collider checked.
Player ignores the P…
Ok i understand what you mean and i'll use that thank you.
But i didn't make clear that i need please an answer for the other thing i mentioned about the Moveables.
The two different types of moveables (drag & pickup) behave differently when t…
I had on my camera settings the "Detect wall collisions" ON... that is the reason for the camera snap/zoom issue :-)
I noticed the moveable Pick up (right apple), when it hits the collision box it drops on the ground and the InGame menu f…
Hello Chris, thank you very much for your help.
The script works great and also the collision issue is solved.
A small issue that occurs now is that when i pick up the object and drag it in front of the player the camera snaps/zooms on the player …
I can confirm that the problem was the Alpha version after all, my mistake.
I recreated everything on a stable version 2019.2.5f1 and all works great.
Thank you
Hi, sorry i didn't know about the Alpha versions.
I'll do some tests with the Latest Official Release 2019.2.4f1 and let you know too.
They are scene-based ActionLists only.
No custom actions.
Thx
Chris thank you so much, it worked.
Before, i was using the wrong Animation engine.
I now used Mecanim and after playing around with settings i achieved the desired effect.
Also i used the AC_Trigger.
AC is fantastic.
Great community too, i'm her…