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kahuna

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kahuna
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  • Thanks for the code. It's half working. If a conversation is linear, the custom action ActionArticy will wait till it finishes. But if a conversation has a branch with options, the dialogue will stop at the branching, the dialog option UI will not…
  • Thanks for the fix. Couple more questions 1. After the send message to Interact, I want to move the character, but the move to to point starts during the conversation, is there a way to wait till the end of the articy convo to end the move the chara…
  • I got the Unity button tinting to work now. I had to recreate new buttons/Slots and relinked them in the the Menu Manager. Thanks
  • Thanks for the update. I really don’t mind having the empty slot enabled. Correct me if I’m wrong, that there’s no highlighting of the empty slots for Unity UI. I saw on another thread that there’s a highlighttexture options, but that options is onl…
  • Yes I did tried that by setting it to “Clear Content” and it worked. But this is not ideal either. Because there’s no highlighting of empty slot when using unity UI, the users might get loss when there’s no visual indication what’s being “highlighte…
  • Hi, I'm sorry about the losing focus part. These two situations below cause the UI to lose focus. I have 2 items in the container * If I moved all the items out of the container to inventory one by one * If I moved the 2nd/last item to the invent…
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