Hi,
I totally forgot about this thread, i've been bussy working on other aspects of our game, sorry.
The idea is to do a smooth character scale transition between two sorting maps while it's moving since we have tons of scenarios that change the …
Hello Chris, thanks for your quick answer as always :)
Sorry for the bad explanation. The idea would be to have an interaction call different "reactions" depending on the item:
"use knife(item) on dog(hotspot) -> launch dyalogue -…
Hello Chris,
Thanks for your quick answer.
"Can re-order items in Menus" was indeed checked, I've tried unchecking it and it works like a charm.
Thank you.
Hello Chris, thanks for answering,
I move the cursor properly with the keyboard/mice overriding your delegates.
These are my functions and overrides:
(Image)
The problem is that UI elements take the system mouse position rather than the AC Curs…
InputGetButtonDelegate
InputGetButtonDownDelegate
InputGetButtonUpDelegate
InputGetAxisDelegate
InputGetMouseButtonDelegate
Since my settings are "Keyboard or Controller" I translate the mouse movement into an Axis movement, does AC Still…
You could face the players transform into another transform (the target object) by calculating the direction between those two transform positions:
Vector3 direction = (target.transform.position - camera.transform.position).normalized
This could b…
Thank you so much Chris
I can't test the "Retro-mode" since we are maintaining the AC version but the "newVel" Variable gives a big value, but it needed to be multiplied by Time.deltaTime.
Problem solved, thanks for your patien…
There isn't any Animator component since I'm using Spine and various skeletons and I change the skeleton and it's animation depending where the character is facing.
Destination accuracy value is 1 (max).
I can't post the full inspector at the moment…
Wops, sorry about not posting, for some reason your message wasn't loaded :(
The anim engine is custom,
(Image)
Debug log of the "GetMoveSpeed()" function isn't reaching infinity anymore.
Would it be possible to parse the moveSpeed to Uni…
Updates:
Unfortunately I can't calculate the Velocity myself since I need to know the Velocity the character will move while walking and since the characters position is the same as idle when it starts walking the velocity will always be 0.
How do y…
I though the characters velocity was stored in AC :)
I'll give it a try and post the results, I hope it doesn't become too resource hungry for my proyect :(
What does the "GetMoveSpeed()" function return then? I'm confused by it's tendenc…