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juanelo_dev

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juanelo_dev
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  • Hi @chaosmonger , really curious about your solution as I'm also interested in using L2 for dialogues, menu and UI localization. Could you share a bit more about the solution you came up with?
  • Awesome, @rtwarner ! Did you ever end up doing an update on this?
  • @Jensen @ChrisIceBox Were you ever able to figure this out?
  • @theo @ChrisIceBox did you folks ever figure out how to improve the performance of actionlists?
  • Was this ever done? Is there a link to the setup?
  • @ChrisIceBox Hi Chris, I've been exploring the new Input System Integration, but I can't seem to figure out how to use the new Custom_GetButtonDown() functions to replace Unity's default OnButtonDown() handlers. Do you think you could point me in…
  • Hi Chris, thank you for the quick reply! Indeed, this has allowed us to select and move the inventory items on-screen. Now we're finding that if we enable "Direct-Nav In-Game Menus" upon bringing up the inventory, our hotspots (currently…
  • Hi Guys, old thread, but I noticed that when setting the duration to 0, there's no option to set cooldown time above 0. This would be useful for having a 'forced' QTE that you have 'unlimited' time to solve, but where if you're slow to tap, the taps…
  • Thanks, Chris! On that note, I've noticed that the AC GameCameras don't always use the local z for facing direction depth (is intentional,btw?). In this case I assume I'd need to determine the {axis}Offset instead of {z}Offset based on the camera fa…
  • So, I've got the detection working by checking the angle difference between the _Camera.Target.forward and the mainCamera.ForwardVector(). I'd like to have this happen whenever the player moves, be it a cursor click, or key input. Is there a generi…
  • Hi @ChrisIceBox . I'm using Unity 2019.3.3f1 & AC 1.71.6 (updated from 1.71.4 yesterday, as part of troubleshooting the bug) I don't believe I have anything else controlling the layers. Is there a way to check those layer settings through the U…
  • Hi, I've been using the "Remember Hotspot" Script, but have noticed that on occasion, the Hotspot "forgets" the setting. Even though the settings are correct, on entering playmode, the "Remember Hotspot" will not have a…
  • Thank you, @ChrisIceBox. I did come across the "Set Trigger Parameters" script a bit after posting the previous message, which has helped me get to the setup I needed. (Not sure if the Set Trigger Parameters" script is mentioned in th…
  • So I've gone through Enums.cs and ActionParameter.cs, as it seems that's the place to add them. I now have a ACCamera type showing up in the pulldown. I'm a bit stuck on what I expected to be the simpler part of this problem: I've created a list of…
  • Thank you for the quick and thorough response, @ChrisIceBox. One more question: is it possible to set custom types in the parameters for the ActionList asset? (If you could point me to the definition, perhaps I could add one myself). I'd like to ti…
  • This is great, @ChrisIceBox. Thanks!
  • Hi Guys, Thanks for putting this together. I'm looking into extending this so that in integrates with AC's Default Camera Switch Action. I'd like to have it detect whether the cam has a cinemachine component on it, and if it does, raise the priorit…
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