An updated reply from the Unity devs can be found in the thread. It is a performance issue for WinRT/WP8.
The best option is to fully separate editor and runtime code in projects and plugins. Most editor code is not required to be present in the run…
I got response from Unity, and the error should be in Adventure Creator. A lot of code is guarded by #if UNITY_EDITOR define checks, most of this code is for editor purposes. See comments in thread.
Why have you put all the editor code mixed with al…
The result of SaveSystem.GetSaveMethod() is correct indeed, but the error is the Options data is always serialized to binary in both Options and SetttingsManager, no matter what platform one is running on, and this fails on WINRT and WP8 - it result…