Sorry not what I need. I want to 'spawn' several NPC's so that they then do a NPC:follow the player action.To make my question simpler:If I do: Object:Add o rRemoveAddSkeletonPrefab
and I follow this with again the sameObject:Add o rRemoveAddSkeleto…
I compared them as you said but they are identical (some change in the Inventory items only)Then I found out what it is :If you have the 'Lock cursor screen' set you don't see the Hotspot and interactions UNLESS YOU KEY THE Alt key !!This is very co…
I still have this problem. I don't see any hotspot activity whether I am using context sensitive or the other 2 choose..I can only see it if I use the Demo_SensitiveManager and there is no visual difference between it and My_SensitiveManager.
The ot…
I have done it now!!. With AC actions after I get the Global Variable from my script I do a Variable:Check with 15 (my minimum distance) and if < I do a NPC Follow and if > I do a NPC stop following Action and from either one it lops back in…
THANKS. I made it work now my script detects the distance between the Player and the Enemy and shows in screen but just once !!
Object:My Enemy AttackDialog:Play speech-> [var:6]
I must be checking this distance constantly as I move the Player …
Chris: I've read 12.7 and it couldn't be less descriptive. In my script I have a float that I want to be used in AC, I set AC_GlobalVariables.SetFloatValue(what is its 'int_id'??, float_value); Then the manual says: "be sure to call Upload() f…
Snebjorn: I know there are books galore to learn C# and Unity but I am very, very old and have no energy nor willingness to start learning a fresh new language (in my younger active life I was an active system programmer in C ) I don't want to deve…
Mind you, I have achieved the same thing with a Trigger as a child of the NPC which when the Player enters it it starts the NPC Follow Player action. Then I place Safe Areas (another trigger) around so that when the Player enters these areas it star…
When using Unity alone, I used standard Unity-tutorial scripts such as: distance = Vector3.Distance(player.transform .position, myTransform.position); if (distance <= detectionRange) .......where the NPC (object1) follows the Player (O…
Yes, It could be easy but you must know that those scripts I mention I just copied from tutorials in Unity so I am still a neophyte in scripting . Please consider the following:Essentially I want to have an AC ActionList with these
parameters:
* …
not if the object (NPC or Player) is movingI know how to do this in script (find distance between two objects) and was using it in Unity scenes but I have tried to make an Actionlist that takes two GameObjects and returns the distance between them i…
This script works. I place an empty game object (spawn2) and i include this script in. Then I do a SendMessage to spawn2 with a Method interact. It spawns 'count' number of objects. My problem now is that in spawning these objects they are renamed w…
and again I read a message from Chris on June 2 where he recommends to use the 'interact() ' function to call the essence of the script and it works so I don't need to make it into an ActionList just the SendMessage and Method name: interact.Inciden…
..... but how do I trigger this script from my scene? right now as soon as the scene runs it spawns the objects. I tried to follow the tutorial to convert this script into an ActionList but I am having problems with it. Is there any other way to 'ac…
During the weekend I made the spawning script work !! Now I will try with the 'detect the player' script. A pity that there is no AC action list where a NPC can detect the Player by sight or noise only the Action NPC Follow which is not ebough
I have two scripts that I used in my pre-Adventure Creator scenes: Spawning and detect-the-player (raycasting) and I would like to have their essence incorporated into AC. Once I find a solution for one of these scripts I can 'imitate' the mechanism…
Sorry forget about the Fire1, just comment it out.I place this script in a cylinder Game object and from a cutscene (startUp) I place the ubiquitous
SendMessageObject to affect: cylinderMethod: MySpawn
and what I expect is that the cylinder is inst…
Help Please !!I used this script in Unity before going to AC and I've been tying to get it compatible in AC. I followed tutorials but not being a decoder ....Can you charitable people add to this script so that I can use it with the wonderful AC????…
I bought this second type of Exploder and it is by far superior to the one I bought first. Now I can do what you showed in the pictures above. So I paid 34 € for both !! Fewer beers this weekend for me