Forum rules - please read before posting.

joesan

About

Username
joesan
Joined
Visits
930
Last Active
Roles
Member

Comments

  • Sorry not what I need. I want to 'spawn' several NPC's so that they then do a NPC:follow the player action.To make my question simpler:If I do: Object:Add o rRemoveAddSkeletonPrefab and I follow this with again the sameObject:Add o rRemoveAddSkeleto…
  • What do you mean you would provide such a warning message or do I have to figure it out myself?
  • I compared them as you said but they are identical (some change in the Inventory items only)Then I found out what it is :If you have the 'Lock cursor screen' set you don't see the Hotspot and interactions UNLESS YOU KEY THE Alt key !!This is very co…
  • I still have this problem. I don't see any hotspot activity whether I am using context sensitive or the other 2 choose..I can only see it if I use the Demo_SensitiveManager and there is no visual difference between it and My_SensitiveManager. The ot…
  • I have done it now!!. With AC actions after I get the Global Variable from my script I do a  Variable:Check with 15 (my minimum distance) and if < I do a NPC Follow and if >  I do a NPC stop following Action and from either one it lops back in…
  • THANKS. I made it work now my script detects the distance between the Player and the Enemy and shows in screen  but just once !! Object:My Enemy AttackDialog:Play speech-> [var:6]  I must be checking this distance constantly as I move the Player …
  • Chris: I've read 12.7 and it couldn't  be less descriptive. In my script I have a float that I want to be used in AC, I set AC_GlobalVariables.SetFloatValue(what is its 'int_id'??, float_value); Then the manual says: "be sure to call Upload() f…
  • Snebjorn: I know there are books galore to learn C# and Unity but I am very, very old and have no energy nor willingness  to start learning a fresh new language (in my younger active life I was an active system programmer in C ) I don't want to deve…
  • Mind you, I have achieved the same thing with a Trigger as a child of the NPC which when the Player enters it it starts the NPC Follow Player action. Then I place Safe Areas (another trigger) around so that when the Player enters these areas it star…
  •  When using Unity alone, I used standard Unity-tutorial scripts such as: distance  = Vector3.Distance(player.transform .position, myTransform.position);  if (distance <= detectionRange)  .......where the NPC (object1)  follows the Player (O…
  • Yes, It could be easy but you must know that those scripts I mention I just copied from tutorials in Unity so I am still a neophyte in scripting . Please consider the following:Essentially I want to have an AC ActionList with these parameters: * …
  • not if the object (NPC or Player) is movingI know how to do this in script (find distance between two objects) and was using it in Unity scenes but I have tried to make an Actionlist that takes two GameObjects and returns the distance between them i…
  • This script works. I place an empty game object (spawn2) and i include this script in. Then I do a SendMessage to spawn2 with a Method interact. It spawns 'count' number of objects. My problem now is that in spawning these objects they are renamed w…
  • and again I read a message from Chris on June 2 where he recommends to use the 'interact() ' function to call the essence of the script and it works so I don't need to make it into an ActionList just the SendMessage and Method name: interact.Inciden…
  • ..... but how do I trigger this script from my scene? right now as soon as the scene runs it spawns the objects. I tried to follow the tutorial to convert this script into an ActionList but I am having problems with it. Is there any other way to 'ac…
  • During the weekend I made the spawning script work !! Now I will try with the 'detect the player' script. A pity that there is no AC action list where a NPC can detect the Player by sight or noise only the Action NPC Follow which is not ebough
  • I have two scripts that I used in my pre-Adventure Creator scenes: Spawning and detect-the-player (raycasting) and I would like to have their essence incorporated into AC. Once I find a solution for one of these scripts I can 'imitate' the mechanism…
  • Sorry forget about the Fire1, just comment it out.I place this script in a cylinder Game object and from a cutscene (startUp) I place the ubiquitous  SendMessageObject to affect: cylinderMethod: MySpawn and what I expect is that the cylinder is inst…
  • Help Please !!I used this script in Unity before going to AC and I've been tying to get it compatible in AC. I followed tutorials but not being a decoder ....Can you charitable people add to this script so that I can use it with the wonderful AC????…
  • I bought this second type of Exploder and it is by far superior to the one I bought first. Now I can do what you showed in the pictures above. So I paid 34 € for both !! Fewer beers this weekend for me 
Default Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.