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joesan

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joesan
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  • Yes !! unfortunately we have different packages I can't understand how mine would work because there is no Class called Esplode but one called ClickOrTap and yet it does explode. yours looks better though but spending another 17 
  • Do we have different software packages? because I don't see  a "Higher "Force" setting on the Exploder:"I bought Mesh Explosion for 17.87€ there are 2 more with similar titles.Furthermore when I choose one of the models (chair,  …
  • I've been experimenting with Explosions but I don't know how could you achieve the results of your last picture where you see chunks of the hydrant and are still visual. Every model I use they get 'disintegrated' and disappear from screen. * Did you…
  • Sorry !! one more thing : it is not always advantageous to just click with the mouse. Is it possible to activate the explosion with a hotspot or a trigger or a a special key in the KB ??
  • Snebjorn:I made it work too !! it's very simple indeed from AC a simple SendMessage->Custom and voila!Thanks and if you have found something extra or special pls let me know
  • I did get an answer from Colverson at Mesh Explosion and indeed he says it  should be easy to interface with AC  and I quote "Yours is the first question I've had about AC. Using Mesh Explosion is very straightforward and all you need to do is…
  • I am trying to contact the supplier of that software but there are 2 or 3 more like it, the one I am contacting is Mesh Explosion (17.87€)..................... then I would need help !!
  • SOLVED but don't know how.I check the differences between the setup in one PC (old version AC) and another (with 1.47) and I found the difference was that I don't know why I was using the Demo_SettingsManager instead of my own SettingManager but com…
  • FORGET IT !! inexplicably it all works again. This has happened 2 days ago and then it stopped working. But now m FP character moves with the mouse. no problem. Why this intermittency ???? But I am happy and can continue working... ^:)^
  • .... I have tested this also using a cutscene and using an ActionList asset controlled by a keyboard key so it is not just using an Interaction. I have even tried to execute not a dialog:speech but an even simpler Engine :pause 5 seconds .... the sa…
  • Yes OK, a game pause does the trick. Since you said you don't have the problem of my loss of control of the mouse it must be either  a defective AC download or a wrong configuration for my FP character. I did the former and miraculously it works n…
  • This is driving me nuts. I have created a "Back" button following your tutorial on Menus and all works well except that AGAIN when the camera goes back and the Back menu button disappears my tin_pot First person has lost its mouse control.…
  • I am convinced that there must be a bug in the losing control of the mouse in FP . Please refer to my message of June 27 just above where I show  the simplest of scenes and yet after the action is executed (using 'Pause game' or "Run in backgro…
  • ..... I rephrase the above: there is no "wait until finish" in Object:Animate .. using mecanim.
  • Chris, there is no "wait until finish"  in Object:Animate that's the problem otherwise it would have been obvious to use it.
  • ... and further investigation.. I have just one cube and I have an Action Object:Transform  by y= 2 just to move it. I put a hotspot on the cube and  have it Run in background and a FP character. As soon as I execute the hotspot the cube moves up an…
  • ....... and specially whatever Action I place after the animation it is executed immediately since there is no "wait until finish'" possibility in the Object:Animation Action. That's probably the main cause for my problem, for instance nor…
  • I have again reduced the scene to a bear minimum. I think I know what could be wrong since I have no experience in Animations nor in Mecanim and I have not seen any samples of an object animated to fly a distance and 'land' and it seems to me that t…
  • I don't even know what 'gameplay-blocking Action' is so I don't use it. I do not use a FPS (shooter) I use a FPCharacter just like Tin-Pot. It's a question of semantics. Further experimentation to help you diagnos this problem: I make a new scene …
  • I have a problem with setting my first person  (Tin_Pot) as a parent of an object the moment I do that he cannot move around with the mouse , in other words, the same effect as if I took away the 'lock cursor in screen' and even if I set an action l…
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