Yes can't blame me after all there is no write up on such thing as a Copy Marker.
For my scene riding a platform through some nodes in space either solution the one you mention and the Transform:Translate-to are Ok . My problem is that if I had 20…
No it doesn't work the way I want it, the movement is abrupt since you don't have attributes for smoothness in Character:Move to Point therefore useless certainly for panning or actual traveling on top of a small platform. I guess I will keep using…
I don't think I can use Parameters to change these Actions:
* Object:Transform
* Moveable object: platform
* Vector: X -1.2, Y 3, Z 3
I would like to parameterize the Vector line so that I instead of having 8 Actions like that I would have onl…
I had quite a number of 'sample' scenes developed in PlayMaker, iTween and plain Unity and I wanted to "convert" them all to AC.
I have done the same with a path of 8 points which uses 8 Object:Transforms with different Vectors. I suppose…
In the meantime I have used Path and it is indeed very similar to iTween but I have been unable to parent the player to the platform also I tried the 'no gravity' mode because the path moves in the 'y' direction and then the player turns around like…
Fine but where do I place the third person camera? as a child of the character? in the usual place under _GameCameras? I tried both and there is no mouse control. I have chosen Movement Method: direct and what else, please???
correction to my last addendum: Yes I learnt about the Toggle Cursor so it works now therefore the only incognita is why it doesn't work (the first person char) using my settingManager but it works with your Demo_settingManager.
An addendum:
is it normal that once I am in FirstPerson mode I cannot use the Hotspot ? because the cursor is locked and I se the hotspots icons but I cannot picked select them
This is incredible !! it looks like my problem with the cursors I mentioned in my previous question.
I used the Demo_SettingManager AND IT WORKS but not with "my test_SettingsManager" I have looked at every line comparing both and they a…
I made a mistake in typing the ToggleCursor here but I had it right in the scene.
Now, Chris, where indeed is "Lock camera in screen's centre when game begins" ??? I have seen in the Setting Manager a "Lock cursor in screen's centre…
I picked up the cursor manager from your physicsDemo and there I can see all cursors inclusive the new one I created. I looked cafrefully to see if there were any differences and there were none. Then I used again my own Cursor Manager and now I can…
As I mentioned all other cursors appear normally. they are all in a folder: AC/graphics/Textures/icon_?? they are all Textures 2D icons and they are all appearing on screen. As for the new icon for 'kill' I use one of those icons as for instance …
* On purpose I didn't choose any different icons just one of the standard for '.use, talk, look at' and they all appear correctly except the new named cursor but funny enough this new name (I named it 'kill') is recognized under Hotspot->Use Inte…
Not good enough. I worked with PlayMaker before and now with AC just to avoid being involved with scripts.
Playmaker has a Raycast Action From Game Object plus checking distance and whether it hit or not so at the end I had just 4 Actions to check …
I have to say 'chapeau' !! which you probably know what it means. Your 2.5D tutorial was excellent and it covers many things all of them useful for beginners like me. I have noticed a multitude of other actions that are not covered yet? or maybe I c…