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how to have mouse control in direct method

So I can move my first person character with keyboard and mouse when the method is First Person but how do I do the same when using Direct mode? that is move my character and turn it with the mouse like a real third person character.

Comments

  • You have to use a third-person camera - look for "GameCamera Third-person" in the list of prefabs in the Scene Manager.
  • Fine but where do I place the third person camera? as a child of the character? in the usual place under _GameCameras? I tried both and there is no mouse control. I have chosen Movement Method: direct and what else, please???
  • It will attach itself to it's Target automatically - by default, this is the Player, so you don't have to move it anywhere.

    You will have to fill in it's Inspector fields with the names of your mouse axes defined in Unity's Input Manager.  Here are some settings that work well for me:

    image

    I then had to define mouse x / y inputs named "CursorHorizontal" and "CursorVertical" in my Input Manager, and then it works.
  • yeah! it works although I have made my Spin Rotation settings : 20-10-10 so she turns around faster.
  • I noticed that you have included a complete picture above but when I try this forum does not accept it. How did you include the picture above?
  • It's uploaded to imgur.com - this forum won't host images, but can embed them.
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