I did what you said and it works with the Demo_Menu and the mini-scene with just the constrain. I compared the Inventory menu of mine against the Demo_Menu and see absolutely no difference. Also by opening each with the Inspector there are no differ…
I found the RESET GUI appearing in the screen: it was one of the scripts in the Exploder package. I commented out that part and now it's Ok.
There remains only the Menu problem. I now have a Player:constrain and even in 1st person I am able to move…
I have been searching each of the new assets I bought from Asset Store and by the process of elimination I found that it was the package EXPLODER. I have a TEXT search software and I looked inside all the files but found no one with the specific. Bu…
Maybe my question/problem was not too clear: I have no 'blocking' of the Inventory menu, it shows clearly at the top as usual when I use the ToggleInventory key ('m' in my case), then when the Inventory menu is shown I can click or drag at any inve…
Apparently I have something wrong in my scene, I have the word RESET from the very beginning when I run the scene at the top left corner . I followed your instructions and indeed I can move the pointer up but it shows nothing (except the word RESET)…
Yes it works, thank you.
Now I have the following problem: I am using 1st person (El_Pot) and I have gathered inventory items. I cannot move the mouse up to see my inventory menu being in 1st person (lock cursor), so I changed the Appear Mode: Inp…
PLEASE a recommendation: I am very interested in buying the 'Character System' package from Asset Store (40.20€) but before spending all that money I would appreciate if you could tell me if I could use this character with their Mecanim multi featur…
Yes, thank you. It is not very clear that the Method "Formula" does a conversion just by using the converse variable, I suppose this would work also if I were to convert an int to string.
Thank you.
It's solved. I have followed your suggestion a couple of messages back to eliminate the Rigidbody and the Capsule collider and use the Character Controller instead. I only had to adjust the sizes of the Capsule Collider so that she is 'floating' a c…
Frankly speaking I am never going to do a shooting game , just stealth games, so what do I need UFPS for?
I just wanted a character that is easily climbing a few stairs in the big castle I bought and I'd rather do without UFPS and continue using…
I have now the UFPS package plus your downloaded character Camera&Controller (from the download page you refer above) which includes the Player script BUT WITHOUT ANY animation settings (Mecanim, etc) and there is no Animator script either. So…
Yes it is much better now.
I did download and use the download page you are referring but I missed reloading the UFPS package.
Only problem now is that when running the scene the windows cursor is blinking constant blinking as if it was being remo…
Not an elegant solution but it works for 2 or 3 skeletons. It's clumsy for a dozen or more howeverI made some parameters and now it looks better.Well, I have achieved what I wanted: spawning enemies and following the player who then takes refuge beh…