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joesan

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joesan
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  • I did what you said and it works with the Demo_Menu and the mini-scene with just the constrain. I compared the Inventory menu of mine against the Demo_Menu and see absolutely no difference. Also by opening each with the Inspector there are no differ…
  • I found the RESET GUI appearing in the screen: it was one of the scripts in the Exploder package. I commented out that part and now it's Ok. There remains only the Menu problem. I now have a Player:constrain and even in 1st person I am able to move…
  • I have been searching each of the new assets I bought from Asset Store and by the process of elimination I found that it was the package EXPLODER. I have a TEXT search software and I looked inside all the files but found no one with the specific. Bu…
  • Maybe my question/problem was not too clear: I have no 'blocking' of the Inventory menu, it shows clearly at the top as usual when I use the ToggleInventory key ('m' in  my case), then when the Inventory menu is shown I can click or drag at any inve…
  • Apparently I have something wrong in my scene, I have the word RESET from the very beginning when I run the scene at the top left corner . I followed your instructions and indeed I can move the pointer up but it shows nothing (except the word RESET)…
  • Yes it works, thank you.  Now I have the following problem: I am using 1st person (El_Pot) and I have gathered inventory items. I cannot move the mouse up to see my inventory menu being in 1st person (lock cursor), so I changed the Appear Mode: Inp…
  • I'll take the plunge and buy it. I hope I'll be  successful if so I will mention it here maybe others would buy it too (no commission fee !!)
  • PLEASE a recommendation: I am very interested in buying the 'Character System' package from Asset Store (40.20€) but before spending all that money I would appreciate if you could tell me if I could use this character with their Mecanim multi featur…
  • I don't want to obliterate those icons permanently. GeometriX suggestion works and is enough for me . Thank you.
  • Yes, thank you. It is not very clear that the Method "Formula" does a conversion just by using the converse variable, I suppose this would work also if I were to convert an int to string. Thank you.
  • It's solved. I have followed your suggestion a couple of messages back to eliminate the Rigidbody and the Capsule collider and use the Character Controller instead. I only had to adjust the sizes of the Capsule Collider so that she is 'floating' a c…
  • Frankly speaking I am never going to do  a shooting game , just stealth games, so what do I need UFPS for? I just wanted a character that is easily climbing a few stairs in the big castle I bought and  I'd rather do without UFPS and continue using…
  •  I have now the UFPS package plus your downloaded character Camera&Controller (from the download page you refer above)  which includes the Player script BUT WITHOUT ANY animation settings (Mecanim, etc) and there is no Animator script either. So…
  • Yes it is much better now. I did download and use the download page you are referring but I missed reloading the UFPS package. Only problem now is that when running the scene the windows cursor is blinking constant blinking as if it was being remo…
  • ... and I have followed to the letter the tutorial "Integrating with Ultimate UFPS"
  • But wait a minute ! I thought I could use Hotspots, Triggers, Dialogs etc used in AC but using the UFPS I don't have any of these is this possible?
  • Never mind, I think I found the answer by using the UFPS package and I can use it. :))
  • Sorry I got it. I saw the example in the Menu Tutorials
  • Not an elegant solution but it works for 2 or 3 skeletons. It's clumsy for a dozen or more howeverI made some parameters and now it looks better.Well, I have achieved what I wanted: spawning enemies and following the player who then takes refuge beh…
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