it yields an error apparently it requires the return so:
public override void AssignValues
works!!
Yes I have seen this feature in other official Actions but not so clearly and simple as stated by you above.
Thanks again . Perhaps the most sali…
I have written myself a procedure for doing updates now and it becomes easier. For each of my existing projects and after I installed the new AC version do this:
1.- remove the DemoManagers and substitute them by mine
2.-Copy the ProjectSettings-&…
Of course that's where I looked first. Maybe I am blind but under 5.2 and OBJECT:xxx there is no CallEvent and searching the whole manual for CallEvent shows nothing.
Thanks again !! I just inserted a TurnOff function in the script and it worked of course. I learned now the real use of the SendMessage, normally used for Turning On/Off actions(cutscenes,triggers,.)
Incidentally I wanted to know the useage of t…
First scene is a space ship and a space sky and some buttons with the name of different destinations (Jupiter, Earth,etc.) which are circles (with some nice texture).The ship moves to the destination by an Object:Transform and use the coordinates …
You mean I have to write a complete script as per your guide just to setup this variable? Too complicated for me. I have changed the 1st person character to a 3rdperson one and I don't have to use the 'Lock cursor' It's a pity I preferred the 1st pe…
No, I mean opening up the Variable Manager in the Inspector it shows:
* script: VariableaManager
* Vars
* Var Preset
* Update Runtime ( this was not ticked)
It only happened when I creted a new project and normally in all my previous projects was…
I don't know about "Show Real time values" I mean if I take a look at the Variables Manager with the Inspector I see "Update Runtime " and that was unticked when I created a new project after your latest 1.49 version. This mean…
So I made the script that turns on/off and changes colors of a point light and it works as a Custom ActionList but I have not been able to make the blinking because I have to do it inside the script as a while(true) loop and it returns an error bec…
Yes indeed I am doing it with a Custom Action so that I can change color, intensity and blinking. I am slow in scripting but I have managed 2 new ones for me and by now I would know how to do this one too.
Ok but since I copied the correct Settings manager from a working scene elsewhere into the presumably 'corrupt' one both work of course. Next time it happens I will do the experiment you propose.
But since we are at it is there a way to save (or pi…
Indeed I tried your experiment and it did not work in 3rd person either, then I used another Settings_Manager (from a previous scene I made) and it worked. So once more it is a conflict within the Manager file and this is the third such occurrence.…