Alverik : Thanks. Indeed the Edit/Project Settings/Player answered all my queries. I didn't mean by UGLY the Unity splash screen, that is OK, I meant the Configuration one and that now will be OK.
Snebjorn : I most certainly will try your suggesti…
OK so I've got my first .exe of my game. Two remarks:
* When you want to send this game to someone you have to include 2 files apparently: the game??.exe and the Gam_Data. Is there a way to bundle these two and just send one file?
* When I launch t…
Thanks for your prompt answer. I managed to make it work now but your suggestion of using a non-rendered plane is good (my character was diving thru the floor it was a comic show!). As background I have used a skybox (from Diverse space package) for…
I definitely need help here. I have followed to the letter your tutorial on Creating A Title-Screen menu but I have problems.
First where do I build this menu on a different scene or within the main scene which I call "myHome"
If in a di…
Thanks. There is a lot to learn to try to build a game. I DO NOT want nor do I need to go commercially it is just to build an executable game and pass it over to my grand children perhaps. But for starters I would like to create something more impre…
The ActionGravities is the action template from you downloaded directly and it has
#if UNITY_EDITOR
using UnityEditor;
#endif
I don't know how to write your statement // ShowGUI and SetLabel functions everything else in this script is exac…
Sorry Chris but this is like saying: "I have a spot in my jacket how do I remove it? and the answer is: remove the jacket"
I only have Brain in my scenes to stand idle and to sit down and I know about Mecanim, what do I have to do or lea…
FOUND IT !!
2 days ago I bought from Asset Store this: "Town Constructor Pack V2" and downloaded it ONLY in the project I've been having problems with. It created a series of errors having to do with there own included Standard Package co…
Yes, of course and as I said the same script works with every other project perfectly and it doesn't show in Actions Manager specially because it disappears I have spent now 2 days and it looks worse because when I copy my 'ChangeHotspotSetting' fr…
Strange thing happened. I created the custom Action List that I call 'ChangeHotspotSetting' following your clues mentioned in the above messages and it works very well in all of my projects except one of them which has been working correctly all the…
Yes!, I found out how to use your AC.KickStart and now just by use the Action List which I called ChangeHotspotMethod it works perfectly .
I only have a question:
I wanted to use a bool to choose true for Mouse and False for Vicinity but I had to …
I have done a custom action following your tutorial on how to do it but the use of AC.KickStarter..... I have not done nor seen a typical example. I followed the Forum on this subject (AC,Starter..) and there are plenty of discussions on how to do a…
I continue to work with your 3D tut and I get an error that I never experienced when I try to run it with the 'Maximize on Play" button and it stops with this message :
Invalid editor window UnityEditor.FallbackEditorWindow
UnityEditor.Editor…
Never mind. I have copied the Menu item Interaction and Hotspot and deleted the same form My game Manager Menu. It just changes the Hotspot with the new ring Interaction which is the only thing I wanted changed
OK, but I am continuing with your tut and I would like to adopt the UI templates specifically for the better looking Cursor and perhaps even the Pause/Continue but my Managers contain many specially created items which I don't want to lose when I pl…