Thank you both, but it doesn't make me happy to keep 23000 files for every project I have. I am not a professional gamer and have made just 6 projects that means 4 x 6 = 24GB. Sure nowadays with 1 and 2GB discs it's nothing.
Well I'll live with it.…
The - "Hotspot detector child" field near the bottom - I see it now (that is not mentioned in your tutorial). Also, this was my mistake, one has to position the HotspotDetector game object child with Transform position 0,0,0 .
But it wo…
I can't make it work. I have followed your tutorial.
My 1stPersonCharacter starts with the PlayerStart and have used this character many times with the Hotspot "MouseOver".
I change the Hotspot settings to Detection Method: Player Vicini…
Anyway I studied your solution and it is OK I did not look correctly at the small windows but now I see that the number of the next Action is also included so even though there may be 2 or more, say, variable:set Actions each will show its correspon…
I see it now but now it looks worse than before because the minute window containing the destination is almost undefined. I have set a Variable:Check and two other Actions one is a set:Variable and the other is Engine:Manager Systems. Now I connect…
I attach a suggested picture :
http://i.imgur.com/fUF0Z84.png
In this example I have 2 outputs one of them is normally going to an adjacent Action and the other to a distant Action 12.
which is also exactly the same as what you suggest above &qu…
I thought it was enough to use this Action:
Object:Highlight; Object to Highlight:Cube; Highlight Type: Pulse Continually
and if the object has the Highlight script plus, of course, a Hotspot on it would be enough to see it "pulsing" w…
................It's just an esthetical, a beautification, action not a technical one it does the same as your recent update for the Comment line in each Action which I am using now every time once I know that the scene works
..... just asking for the wire to be hidden. EXACTLY what I mean. You already have the numbers so only required is a short arrow with a circle kind of showing the number of the next Action to go.
There are multiple examples of what I mean. In flow-charting a script there are many logical events that are called for from many places and there I used a little circle with an arrow and a number corresponding to the destination instead of a line c…
You are right, don't be offended . I used to work with PM before and the fact that I am using now AC exclusively means that I think it is better. The particular instance that I had was solved using the technique you mention: instead of 'Continue' I …
Sure Chris that's the way I have been doing it since it's the only one but I think it is abominable. Whatever is wrong with the ubiquitous Windows Copy files : "Overwrite? : only older"
Sorry guys but I don't understand what you do. What do you mean by "select dependencies"? or even less what do you mean by "..when export selected items"
I can only click at the scene in may case and how can I "select"…