I have been circumventing possible solutions and I found something but it's not so good as the one you propose and I am embracing it !!
I will try it tomorrow and let you know... and thanks!!
So in other words, I cannot use a keyboard key ('e' or 'f') to activate a hotspot if I use the "keyboard and controller" and since I use the mouse and not keybpard or controller to move my Player I can't do what I asked from the first day:…
I've tried several 1stPersons (including TinPot) and the difference between using Mouse & Keyboard and Keyboard or Controller is that when I move the mouse a mere millimeter either way with the former it changes 2-3 degrees y the 'y-axis' while…
The only way it works is by using exclusively this no other combination therein works :
* First Person
* Keyboard or Controller
* Context sensitive
But the movement is so jerky that the Player cannot point precisely to an object (to shoot or grab…
Alverik
Now I understand it. Chris said "You can interact with Hotspots via a triggering of an input named "InteractionA" - see the list of "Available inputs" in the Settings Manager" which for me was insufficient in…
I can't find "list of available inputs in the setting Manager" In section 2.8 of your manual it mentions InteractionA rather in conjunction with joysticks and not as a possible feature for Hotspots. I find the 'e' or 'f' keys more promine…
First, thank you.
I don't have any script errors any more however I am unable to drag any actionList asset in the inspector. Here is what the Inspector shows
-------------------------------------------------
ToggleKey (an empty GameObject
Toggl…
I have done it another way by clicking the special key once to do it and again to undo it since I still don't understand your solution.
Incidentally, AC. functions like AC.ActionList and others of that kind do not exist in Unity itself but is a by…
I created the script you mention and place it inside an empty Object ,then I make an Object:SendMessage,
Object to affect: my EmptyObject,
Message to send: Custom,
Method name: Update
But when I useplace the Interact function ACActionList.Int…
Incidentally, since then I have looked at Asset Store and they have several "see through" or X-Ray vision from €4.47 to a sophisticated "see through" for €26.80. I am buying the chipo first.
Alverik: that XRay vision is fantastic and EXACTLY what I was looking for... now let's see how compatible is it with AC and how difficult will its scripting be for me. But THANKS a lot
I have experienced the following: I play a sound with Action: Play, action Play a Sound Object, say 'ringing' then after certain conditions I want to stop the play and do this Action Play,Sound Object 'ringing, and Sound Action Stop.
It does not …
Since this is my first experience with AC's sounds, is there a cheap (free?) sound package anywhere that in your experience you would recommend? I am looking for a background music, some typical sounds (ringing, yelling, people, etc. )
I made it and it looks good. Thank you all guys. The tutorial that you sent from klappacher is excellent too.
This whole project doesn't bring me any money, prestige or recognition only that it makes me proud because in 3 months I will be 85 years …