Thanks a lot for the help! I do have a couple more questions though:
What I'm doing now is creating a custom action that changes the value of a Global Variable (set to Options Data). My problem comes with the referencing of the audioMixer.
I importe…
Managed to fix the first problem, although I'm not sure why (it just started working)-.
But I still wish to know wether I can meddle with the enum.cs and see that reflected on the choice for sliders in the menu. Right now, I know that if I add more …
I think I kind of fixed it. The Default Sounds in every scene had an ConstantID component. When removed, the dialogue sound started playing even if you came from another scene.
I'm making a simple 2d point and click, like the one in the official tutorial (I have been following that tutorial mostly for everything in the game)- I also have only one custom script, and it never messes with the Sound (it is only for displaying …