I mean they are literally playing at the same time (which is seen in mechanim in screenshot). Idle animation overrides it. So it looks like character moving with idle animation for a moment. And then movement animation starts while moving. Everythin…
I couldn't make this work with invInstance. I went changing texture way:
private void HighlightItem(InvItem selectedItem) { RestoreAllTex(); selectedItem.tex = selectedItem.selectedTex; } private void OnDestroy() { RestoreAllT…
Hi sorry for insufficient information. I want to add a custom sprite (a game object) on selected item. Imagine a frame sprite on inventory item. The problem is I cannot find the position of the selected inventory item (from UI).