I tried updating, checking players as Addressables. And it didn't work. However ActionList Starter component in the scene worked! So thank you.
In case you wonder how we are referencing the action list from Player prefab; it is an action list asset…
Thanks for your reply. Unity version: 6000.0.13f1. AC version: v1.81.5.
It seems it ignores some Action Lists completely.
The ignored ActionLists are referenced from player characters (players are spawn after play mode). I tried to replace ignored …
I mean they are literally playing at the same time (which is seen in mechanim in screenshot). Idle animation overrides it. So it looks like character moving with idle animation for a moment. And then movement animation starts while moving. Everythin…
I couldn't make this work with invInstance. I went changing texture way:
private void HighlightItem(InvItem selectedItem) { RestoreAllTex(); selectedItem.tex = selectedItem.selectedTex; } private void OnDestroy() { RestoreAllT…
Hi sorry for insufficient information. I want to add a custom sprite (a game object) on selected item. Imagine a frame sprite on inventory item. The problem is I cannot find the position of the selected inventory item (from UI).