I've kind of reversed things a bit. I've put the trigger on the NPC and when the player hits it I'm running an action list from code, which seems to make it a bit easier to perform a custom animation. You are right, I was using Sprites Unity instead…
I just found the script in the manual that allows you to switch from automatic to manual control and back again. trouble is, when I switch to the cutscene and the player runs to the marker, he is facing the wrong way as he runs and then turns to the…